Live data from Hacker News

Steam Frame starts at $1059

store.steampowered.com

331–340 of 471 posts

Re: Steam Frame starts at $1059

#331
post #148

Earlier quoted context omitted.

Doesn't wearing a headset in public have antisocial "Glasshole" vibes? Honestly, people who cowork in public already give me the ick. Maybe immersing yourself in a headset is just a physical manifestation of the digital immersion that is already plaguing public spaces.

Never see these kinds of complaints when people do with the Apple Vision Pro.

Because hardly anyone owns that highly capable, but ridiculous product.

Hey, looking at a few of your comments, we'll welcome you to Reddit any fucking day of the week. Respect, bro

Re: Steam Frame starts at $1059

#332
post #150
post #134

Earlier quoted context omitted.

This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.

In constrained plane environments https://github.com/vk2diy/hackbook-m4-mini works well and has long battery life. I fix the screen to the seat using adapted helping hands and use a wireless keyboard/mouse for input. Super comfy as long as your eyes can deal with the reduced distance (look down the aisle occasionally).

Re: Steam Frame starts at $1059

#333
post #8

GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone: https://www.youtube.com/watch?v=vcerOYY_K1g

I appreciate that the review goes into the privacy issues and legal disclaimers with each. I don't doubt that everyone expects the Meta product to be much worse there, but wow it's a stark contrast.

Meta are objectively worse than Valve because Valve don't allow ads in games or offer advertising services and they're generally more trustworthy, but that's really only part of the privacy story. Each app/game usually has its own data collection and usage on top and I don't think either of them do much to police or constrain that.

Re: Steam Frame starts at $1059

#334
post #232

Hacker News should be all over this device. They won't lock it down like the Meta stuff. Go ahead and install BeOS on it.

Is that confirmed? Arm devices tend to be awkward to install your own OS on in general. E.g. look at Android phones. I mean Valve definitely are very open-source friendly but I wouldn't just assume.

Steam Machine and Steam Deck are open so I cannot see why this wouldn’t be.

Re: Steam Frame starts at $1059

#335
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

I played a few hours of Alyx and, I'll be honest, it started to kinda freak me out. I noticed myself getting a bit of anxiety when putting the headset on to play, and a relief when I took it off to see the real world was still there! I've never experienced something so immersive, but I haven't picked it back up to finish it yet. Someday. I also still mini golf regularly. It's such a fun, low effort way to hang out wi…

Even though its fairly cartoonish, when you see the life size gore of dead bodies with face huggers on them, etc - it hits really different in VR, at least at first.

Now imagine how intense that will become with even more realism. It could be actually seriously traumatic.

Re: Steam Frame starts at $1059

#336

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

> Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way.

Been doing this with my wired XREALs for the past few months. They are light enough to be unnoticeable and can display a large monitor when plugged into my phone or computer. Since I have a Samsung phone, it just opens DeX on my glasses and the phone screen becomes a giant trackpad. Completely seamless except for the onscreen keyboard.

For my laptop it's good enough for all the coding I need and I use it in the office because I'm used to ultrawide.

Like $500.

Re: Steam Frame starts at $1059

#337
post #232

Hacker News should be all over this device. They won't lock it down like the Meta stuff. Go ahead and install BeOS on it.

Yeah. The primary draw for me is being able to try out VR stuff on Linux (finally).

There are other devices with what seems like unofficial Linux support, but this seems like the only modern VR system with official support for it.

Re: Steam Frame starts at $1059

#338

Underpowered where it really counts. The GPU is barely better than that in a Quest 3 (Adreno 750 in Steam Frame vs Adreno 740 in Quest 3,) and while the CPU is almost 250% better overall than what is in the Quest 3, CPU power hasn't really been the limiting factor in most VR games I've played, it has been the GPU, both in PCVR and in standalone devices.

overspecced cpu is useful for x86 translation, but yes the gpu is disappointing

Re: Steam Frame starts at $1059

#339
post #223

Earlier quoted context omitted.

The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today. If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets. So it's not here yet, but will be soon.

The computer powering the Virtuality was an Amiga, which I've always found mindblowing.

Yep

https://www.timeextension.com/features/virtuality-gave-us-90...

Re: Steam Frame starts at $1059

#340

Earlier quoted context omitted.

It is designed to stream wirelessly from a powerful computer too

I’m shocked that this is performant enough to work in practice. Isn’t the timing window for VR responsiveness extremely tight?

They are using foveated streaming where they track where your eye is looking and only stream that part at full resolution.

They also have a dedicated wifi stick that directly connects to the frame in addition to using your normal wifi network.

Post reply on HN