I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…
> Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. you could... just plug it in? unless the frame cannot be used while charging, but i haven't seen anyone claim that.
Steam Frame starts at $1059
431–440 of 489 posts
Re: Steam Frame starts at $1059
#432Underpowered where it really counts. The GPU is barely better than that in a Quest 3 (Adreno 750 in Steam Frame vs Adreno 740 in Quest 3,) and while the CPU is almost 250% better overall than what is in the Quest 3, CPU power hasn't really been the limiting factor in most VR games I've played, it has been the GPU, both in PCVR and in standalone devices.
Re: Steam Frame starts at $1059
#433GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone: https://www.youtube.com/watch?v=vcerOYY_K1g
Would be great if the Meta Quest could be jailbroken to run SteamOS
Re: Steam Frame starts at $1059
#434Earlier quoted context omitted.
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games. https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
Curious if there's any info about how much Foveated rendering helps performance roughly. Is it like 50% more frames?
Re: Steam Frame starts at $1059
#435Earlier quoted context omitted.
Meta are objectively worse than Valve because Valve don't allow ads in games or offer advertising services and they're generally more trustworthy, but that's really only part of the privacy story. Each app/game usually has its own data collection and usage on top and I don't think either of them do much to police or constrain that.
Plus Valve also says they don't sell any data the collect to anyone else. But the idea that games have data collection outside of the platform (e.g., Steam) is surprising to me. Would this be VR games only or a particular type of game, like ones with online multiplayer? I don't own a VR headset and don't really play multiplayer games these days. Of the games I have played (mostly indie), I've come across very few tha…
The breadth of data being collected includes browsing, installed software, identity and account identifiers, location, device and OS characteristics.
- WarDogs: not sharing/selling https://www.wardogs.com/privacy
- Marvel Rivals: not sharing/selling https://protocol.unisdk.easebar.com/release/latest_v475.html
- CounterStrike: is Valve's
- Borderlands 4: https://www.take2games.com/privacy/en-US/
"In the last 12 months, Take-Two has sold and/or shared unique identifiers, IP address, as well as Internet/Electronic Activity and Profile Inferences with third-party advertising providers to enable us to provide personalized advertising to you and others like you. We may sell or share personal information about users that we know are under the age of 18 (or older, in certain locations) with their (or depending on age, their parent's) settings or permission."
- Halloween: https://www.illfonic.com/privacy-policy-eula
"Some advertising we engage in may be “targeted advertising,” which is the practice of showing you more relevant or personalized ads based on your activity over time and across non-affiliated services. Targeted advertising often involves us incorporating third party tracking technologies into our Service or disclosing (often hashed) identifiers, such as email addresses or Ad IDs, with third parties. These third parties then match our data with their own (or their partners’ data) to deliver ads to you or similar audiences. For example, we may incorporate the Meta pixel on our website to serve ads to Meta audiences based on the data we provide.
We also use audience modeling services, where we and a partner each disclose (often hashed) identifiers to a technology provider. The technology provider then matches common factors between our and the partner’s data to help us understand audience overlap and improve campaign performance."
- Baldur's Gate 3: not sharing/selling https://larian.com/privacy
- Overwatch: https://www.blizzard.com/en-us/legal/a4380ee5-5c8d-4e3b-83b7...
"We disclose this personal information to: Online marketing or advertising partners including on our mobile games These partners may combine this personal information with information that they have collected about you when you use their services (or the websites and services of third parties) to personalize your experience or to improve the accuracy of their analytics, targeting, and measurement systems."
- Apex Legends: https://tos.ea.com/legalapp/WEBPRIVACY/US/en/PC/
"We also may share information relating to your device and your use of our Services with our third-party advertising partners so they may deliver targeted advertisements to you when you visit third-party services and websites within their networks. This practice is commonly referred to as "interest-based advertising," "online behavioral advertising," or "targeted advertising
- The Blood of Dawnwalker: not sharing/selling https://bandainamco.com/privacy-policy/
- Bodycam: not sharing/selling https://www.playbodycam.com/en-US/personal-data
Re: Steam Frame starts at $1059
#436Re: Steam Frame starts at $1059
#437Earlier quoted context omitted.
This is one of the main selling points for me. I threw my CV1 in the trash when facebook required a login. I want to see what OpenXR apps are like. Is freecad and blender usable? I want to tinker with gaussian splatting. When finger tracking starts to develop can I reasonably use it for input without controllers? Could this ever be a practical replacement for a six monitor desk? Also, my simracing seat has been very…
valve whole business model is invasive drm tho. far from claiming they are as low as meta, but that is their business model which never gets mentioned in this comparison, leaving readers to confuse gabe newel with RMS as some freedom authority
I don’t think people see Gabe Newell the way you describe. They just appreciate that Valve makes business decisions that have basic respect for their customer base. They are fully aware that he’s a billionaire yacht aficionado.
Capitalism and likability are not mutually exclusive, it’s just that so many capitalists have taken the route of maximizing serfdom.
Re: Steam Frame starts at $1059
#438Earlier quoted context omitted.
I have barely even considered VR until the Steam Frame. I'm just not interested in closed ecosystems like Oculus. That said, I have barely looked at VR so much that I'm not sure whether to bother with the Steam Frame. Is it just for gaming/movies?
There is much more - people use it to communicate (VRchat), visit 3D scans of real places (3D Gaussian splatting) or see future concepts, like space colonies or massive starship concepts from their won PoV. Really, a lot of stuff is happening & possible with modern VR. :)
What communities do this? Can I do this on my laptop too to trial it?
Re: Steam Frame starts at $1059
#439Earlier quoted context omitted.
This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671
So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.
Re: Steam Frame starts at $1059
#440Earlier quoted context omitted.
How long is that comfortable? For sure not couple of hours in 1 go
Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.
The screen on a used iPad Air really doesn’t look half bad, it is far smaller and lighter in a bag, and it can play movies for that entire flight without needing an external battery.
Although, speaking of used devices, the Vision Pro is looking delightfully depreciated on eBay.