Live data from Hacker News

Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

xda-developers.com

421–430 of 512 posts

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#421

Earlier quoted context omitted.

Forwarded donations are not tax-deductible (in the US); That's a lie that's been spread around the internet. If you give a company money with the express purpose of them forwarding it to someone else (the company acts as a "collection agent"), it's not their income or donation. https://taxpolicycenter.org/taxvox/who-gets-tax-benefit-thos...

And even if it was, all "tax deductible" would mean is that they wouldn't have to pay taxes on that money. Which, you know, they don't get to spend. So it's kind of defacto tax deductible in the same sense that my friend's income is "tax deductible" for me, I guess.

A lot of people online have convinced themselves that "tax deductible" means that the government would refund you that dollar amount. That's a "tax credit"... If forwarded donations were a tax credit, then yes, rounding up is giving the company "free" money! But you're not.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#422
post #60

Earlier quoted context omitted.

I wouldn't be surprised if Wine eventually becomes more stable than Windows.

I've experienced multiple instances where (so I heard; I don't use Windows) a Windows Update completely broke a game on Windows for everyone, but Wine/Proton kept running it just fine. So we're already there in some sense.

I remember when the shader caching done for a popular game in linux made that game run better than the windows version

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#423
post #361

Earlier quoted context omitted.

Wine actually does run some ancient Windows games better than Windows 11 itself.

Not just ancient games! https://arstechnica.com/gaming/2025/06/games-run-faster-on-s...

MS got such a black eye for that that they're developing a build of windows specifically for handhelds, optimized, without the bloat and power hungry extras. Would be nice if it ran on laptops

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#424
post #16

Wine is a project that I've grown a near-infinite level of respect for. I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product. The fact that Wine runs…

I avoided using Wine (and Linux for gaming generally) for years on the sole basis that I assumed what they were trying to do was impossible to do well. Occasionally I’d try wine for some simple game and be impressed it worked at all, but refused to admit to myself that it was something I could rely on. (This was many years ago and I freely admit today that I was wrong.)

It's an unfair fear since architecturally Wine sits at the same position as the Win32 API on Windows, which also in the end merely uses the underlying native system calls. The only difference is that Linux aims to keep its system call interface stable.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#425

Steam devs if you are reading this: add a checkbox on your checkout screen that will allow me to donate 10% or a flat amount with each purchase, that will go directly to your upstream opensource dependencies like Wine & friends. I would add money to each purchase without blinking to support these people and I think the correct place for this is at the steam checkout screen, in the case for gamers.

might as well just buy Crossover to support Wine

Steam and most other nontrivial applications use other open source components internally. Those need funding as well.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#426

Earlier quoted context omitted.

Electron apps also basically don’t work in Wine. I miss having Evernote on Linux.

How is that even possible? I expect you have to go out of your way to make it platform dependent, are you sure?

Electron is basically just a GUI framework. The application itself can be arbitrarily complicated, nothing stops you from building a Java + .NET + C++&COM app that includes three Windows Services that interfaces with the Electron runtime just for UI.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#427

Earlier quoted context omitted.

They announced Rosetta 2 will be deprecated and eventually removed (MacOS 28?) By that point they already hit the developers enough to get them to port to aarch64 (arguably though this could be a special case because it is due to architectural transition)

Apple said they will keep Rosetta 2 for select usecases, such as gaming. They do have a user base that uses Steam and bought mac games - without rosetta that would mean the users could no longer play their game. And no one ports 5-10year old games.

Can one run a windows version of a game well over on say, a MBP?

I ask because my current laptop is getting long in the tooth, and if I were just buying it for productivity stuff, the current MBPs are beasts, but last time I checked years ago, gaming on os x was in a sad state, even compared to linux.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#428

Steam devs if you are reading this: add a checkbox on your checkout screen that will allow me to donate 10% or a flat amount with each purchase, that will go directly to your upstream opensource dependencies like Wine & friends. I would add money to each purchase without blinking to support these people and I think the correct place for this is at the steam checkout screen, in the case for gamers.

When it comes to Wine, aren't they already doing this? Steam develops Proton in cooperation with CodeWeavers, who are the main sponsors of Wine, and parts of that work is upstreamed to the Wine project. The NTSYNC patch from what I can tell was also submitted by a CodeWeavers employee, so it doesn't seem far-fetched to say that Steam probably contributed to making this happen in Wine.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#429
post #324

Earlier quoted context omitted.

Requires PayPal or credit card. The suggestion was to pay with your Steam Wallet or whatever payment method already used when you buy a Proton-based game on Steam.

> Donate to the Wine Development Fund by cash, cheque, or international money order in US dollars.

IMHO this supports the original point that payment via Steam would be an upgrade:

Sending cash to a postal address isn't low-effort nor low-risk.

Payment by cheque is something I have never done, nor would I know how to do it. I'd have to ask at my bank -- not low effort. I don't know if I'm an outlier here but I have never heard from any of my peers who ever did such a thing.

The same or even worse is true for international money orders. The whole concept of making a money transfer to a postal address is something I have never heard of. Where's the IBAN?

The Wine team is right to put even PayPal before all of these.

Post reply on HN