Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
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Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#2Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#3https://github.com/Alien4042x/Wine-NTsync-Userspace-macOS-ba...
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#4Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#5Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#6Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#7Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#8Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#9Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#10Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Wine's APIs are more stable than Linux's APIs, so it seems more plausible to me that Wine will become the first class target itself.