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Equinox.space

equinox.space

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Re: Equinox.space

#422

Earlier quoted context omitted.

Why are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre. It reminds me of standard indie games with cel shading.

Because it looks pleasant

Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower.

Reminds me of old flash games, just with high resolutions.

Re: Equinox.space

#423
post #39
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Excellent! I had originally planned to give it a quick glance, but I was so captivated, I had to see it through the end. For those aspiring to become creative developers, could you share any tips on which areas they should focus on?

This experience was created with Three.js, if you'd be interested in learning that then this is a great resource https://threejs-journey.com/

Re: Equinox.space

#426
post #183

Earlier quoted context omitted.

I can't wait 2500 years, are there hibernation pods anywhere on the ship?

Nope, but there is cafeteria :-P

There's always the chance of being picked up by someone who figured out your trajectory. Here's to hoping!

Re: Equinox.space

#427
post #255

Earlier quoted context omitted.

Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in. I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see…

I also found the AI suspicious for a different reason. That is that it has its own agenda and is using me to do what it is not allowed to do. For some reason, the AI is not able to initiate a hyperspace jump, cannot bypass access, but can maneuver the ship through an asteroid field. As if it was not completely trusted. And now, everyone else is gone, and I am getting ordered around by an AI, maybe because the AI cons…

Especially when the AI told me to NOT look into the other passenger's rooms as they had already departed. Super sus.

Re: Equinox.space

#428
post #135

Earlier quoted context omitted.

Sorry about that. Does it happen also on this three.js example? https://threejs.org/examples/?q=pointerlock#misc_controls_po... You can try to change the controls mode in the in-game menu (ESC key).

The threejs pointer demo works great. Here's what I'm seeing in game: https://i.imgur.com/YX2OqXz.mp4 Not sure if it matters, but I have multiple monitors

it happens to me a little bit too, but I am low on RAM, so I suspect is a performance issue

Re: Equinox.space

#429
Incredible work. Reminds me of the VR Game holoball, mixed with Star Trek and Elite Dangerous. This was amazing. Sucks that I am stuck at the cafe for a long time though. :D

Re: Equinox.space

#430
post #325
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I'm probably showing my age, but I'm just at awe what is possible in a browser in this day and age. Well done, OP. I'd love a hashed out, full length version of this, but with the same vector graphics.

I mean, WebGL was released in 2011, so this kind of thing was possible for like 13 years. If you go back once again as much, to 1998, the web has barely existed back then.

There were things, like Epic Citadel, a full port of Unreal Engine to the browser (using asm.js, a technique of compiling assembly to Javascript) a decade ago:

https://www.youtube.com/watch?v=l9KRBuVBjVo

And yeah even that somehow feels futuristic today.

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