Equinox.space
81–90 of 464 posts
Re: Equinox.space
#82anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S
Re: Equinox.space
#83this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S
Re: Equinox.space
#84Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/
Lots of great projects. How can I experience TRACK in VR? I opened the site in my Quest 3 browser but it says webvr not supported.
Re: Equinox.space
#85Re: Equinox.space
#86this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S
Re: Equinox.space
#87Earlier quoted context omitted.
What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad
Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…
Re: Equinox.space
#88That's so good! I haven't played a computer game in ages. But the atmosphere here, the graphics, the sound captivated me from the beginning. And soon enough, I felt that desire again, to solve the next puzzle... just like the last time in the 90s... um... with Simon the Sorcerer. Thank you for that!
Re: Equinox.space
#89Re: Equinox.space
#90this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S