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Equinox.space

equinox.space

81–90 of 464 posts

Re: Equinox.space

#81
That's so good! I haven't played a computer game in ages. But the atmosphere here, the graphics, the sound captivated me from the beginning. And soon enough, I felt that desire again, to solve the next puzzle... just like the last time in the 90s... um... with Simon the Sorcerer. Thank you for that!

Re: Equinox.space

#82
this is amazing

anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

Re: Equinox.space

#83
post #82

this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

You have to match the colors as well.

Re: Equinox.space

#84
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Lots of great projects. How can I experience TRACK in VR? I opened the site in my Quest 3 browser but it says webvr not supported.

About TRACK, sorry, the experience was released in 2018 and we need to update it so that it works with the WebXR API.

Re: Equinox.space

#86
post #82

this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

Did you match colors too?

Re: Equinox.space

#87
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

i always thought it was people of a certain age who required inversion (i include myself here) because the first 3d games were flight sims, so pulling back on stick/down goes up etc.

Re: Equinox.space

#88
post #81

That's so good! I haven't played a computer game in ages. But the atmosphere here, the graphics, the sound captivated me from the beginning. And soon enough, I felt that desire again, to solve the next puzzle... just like the last time in the 90s... um... with Simon the Sorcerer. Thank you for that!

Wow thank you, this comment made my day. Really glad that our little project could make you experience that feeling again! Adventure games from the 90s definitely played their part as an inspiration for this.

Re: Equinox.space

#89
post #83
post #82

this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

You have to match the colors as well.

ty!

Re: Equinox.space

#90
post #82

this is amazing anyone have a solution for turning the power generator on? I matched the squares with the tetris style symbols on the power generator but then nothing happened :S

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