Earlier quoted context omitted.
Meh, what would be your great response to Tree + Water? A human can only generate a small fraction of the combinations and would have a hard time coming up with most combinations which are already nonsensical. What is your non-disappointing idea for, idk, Tears + Pottery (AI: Bowl) or Money + Salt Lick (AI: Cow) or Skull + Lake (AI: Loch Ness) or Dracula + Pirate (AI: Vampirate) or Curse + Money (AI: Debt)? Now do th…
Loch Ness? I skipped to the Loch Ness Monster. Got the Lake only later on. And then I got Nessie. This is a Quagmire
Infinite Craft
411–420 of 831 posts
Re: Infinite Craft
#412Re: Infinite Craft
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#415Earlier quoted context omitted.
That's just generative or procedural though. It's ok of course that it's not truly infinite, I'm just posting because it was disappointingly finite . There were concepts I was trying to build up to that simply didn't exist. So I'm not even sure if it's less bounded than human design, just less manual effort to build. All I'm saying really is, if it had just been called "AI Generative Craft" I would have had nothing t…
Couldn't build up to doesn't mean they didn't exist... it took me a while to make a "Sandwich". But after spending enough (too much) time with it, I was able to construct some things that show it's not disappointingly finite: * "Bollygraff" * "Teen Mom 12" * "Hackimus Prime" * "Billionaire King + Sushi Burger Venus" (sic) One potentially frustrating part is that some things turn out to be black holes... for example,…
Re: Infinite Craft
#416Earlier quoted context omitted.
Not dumb at all. It's bad UI.
I didn't have a problem understanding it, but then again, I've played these Alchemy games before. It was one of the first games I ever played on my first Android back in 2010.
Just makes me want to play Alchemy, though. Even Doodle God doesn't scratch the itch Alchemy did in 2011. I found it on StumbleUpon. Oh those were the days. I wonder if I still have the APK on my SkyDrive...
Re: Infinite Craft
#417Re: Infinite Craft
#418Earlier quoted context omitted.
is this completely independently developed? the literal exact same idea at the same time? crazy
They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine
In IM, you know what each thing does and see the output of each action, so you can iterate: placement, angle, special attributes like fire or light. It's not just stack two possibly related icons to see what you get. With these you either know the association exists or you're doing conceptual guesswork. There's no testing and iterating on a hypothesis, at a point once all known associations have been exhausted, iteration looks like permutation.
Re: Infinite Craft
#419Well, I broke it. I have crafted 93 different Lethal Weapon movies - sequels well into the million+ range.
Re: Infinite Craft
#420I wish this were an actual game! Like keep showing me a desired item to craft, that requires crafting 2 or 3 items to get to -- e.g. combine 2 existing things, then with a third existing thing. Or combine 2 existing things, another 2 existing things, and then combine those. And obviously it keeps getting more complex the more items I acquire along the way. And each time I play it's randomized. (And let me play entire…
You’ll probably enjoy Scribblenauts. https://en.wikipedia.org/wiki/Scribblenauts