Live data from Hacker News

Infinite Craft

neal.fun

71–80 of 831 posts

Re: Infinite Craft

#72
post #19

Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…

I just described it to my colleagues as

> this uses GenAI in order to attempt being truly infinite, or at least not bounded by their ability to design and input combinations themselves

It's fair to go for that name imho. Not strictly correct, but 100% fair.

Re: Infinite Craft

#73
post #4

I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

Not dumb at all. It's bad UI.

Re: Infinite Craft

#74
Jane + Library creates a Content-Security-Policy error in Firefox 122 for Mac (looks like it should turn into Book normally)

Also, ashes + water = soup. I need to try some more recipes

Re: Infinite Craft

#75
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

I think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination

Re: Infinite Craft

#77
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

This is so much fun.

I was just the first to craft MUCK ASTLEY... definitely gave me a good laugh

Re: Infinite Craft

#79
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

This is so much fun. I was just the first to craft MUCK ASTLEY... definitely gave me a good laugh

Glad to hear you're enjoying it - an excellent item to discover!

Re: Infinite Craft

#80
post #51

Earlier quoted context omitted.

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

just link to the real thing :) [0] [0]: https://twitter.com/nealagarwal/status/1747284257582506102

Such that it's already dead?
Post reply on HN