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Infinite Craft

neal.fun

51–60 of 831 posts

Re: Infinite Craft

#51
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

just link to the real thing :) [0]

[0]: https://twitter.com/nealagarwal/status/1747284257582506102

Re: Infinite Craft

#52
post #16

Its fun, but annoying that you have to do a lot of mouse dragging. Some more click-based interface would be better. Edit: some measure of progress would also be good. I cant know how much I missed Edit2: Megalodon + Cemetery seems to break the system, spits back nothing.

It seems like you can tap on mobile. I don’t know if the author changed this after your comment.

Re: Infinite Craft

#53
My team and I were ghost developers to many companies, developers, and book authors in the hay days of Macromedia/Adobe Flash.

We were approached to build a bunch of learning lessons for teachers to teach kids - primarily focusing on human anatomy. Instead of building separate lessons, we built a generator tool for the teachers to drag and drop various combinations and permutations that produce almost infinite lesson variations.

The end customer was Pearson Publishing, and I heard they won awards and stuff. Our client was a good person and even paid us extra for doing the better version of the product they had in mind.

That tool was like this and a few others, as mentioned in the comments. But all in ActionScript Flash, complete with sounds, laughter tracks, and ever-expanding sprites of body parts. It was one fun and fulfiling product.

Re: Infinite Craft

#55
post #9

I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…

You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.

Re: Infinite Craft

#56
post #7

Classic game, but there is some merge that make no sense to me, how does fire and whale make a dragon ?

A biblical Leviathan has been depicted as a whale/dragon like fire breathing creature. https://en.wikipedia.org/wiki/Leviathan

And there are definitely other (vaguely) biblical combinations like Big Bang + Clay = Adam

Re: Infinite Craft

#57
post #48

Earlier quoted context omitted.

the animations are tedious

This is like Quake vs. modern games. In Quake, you get the story in the booklet and it's up to you to learn the game. In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on. I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you. allchemy.io should have a mode without animations and explanation…

> In Quake, you get the story in the booklet and it's up to you to learn the game.

Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.

Re: Infinite Craft

#60
post #19

Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…

> There are actually many such failures for higher-order combinations which is strictly not infinite

I suspect a service error, either the service/LLM not responding fast enough sometimes when a combination isn't already known, or the LLM not giving a usable result.

I mean, there aren't infinite emojis or words so it isn't gonna be infinite but I think some of the errors I've seen have been more transient.

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