Live data from Hacker News

Infinite Craft

neal.fun

411–420 of 831 posts

Re: Infinite Craft

#411
post #224

Earlier quoted context omitted.

Meh, what would be your great response to Tree + Water? A human can only generate a small fraction of the combinations and would have a hard time coming up with most combinations which are already nonsensical. What is your non-disappointing idea for, idk, Tears + Pottery (AI: Bowl) or Money + Salt Lick (AI: Cow) or Skull + Lake (AI: Loch Ness) or Dracula + Pirate (AI: Vampirate) or Curse + Money (AI: Debt)? Now do th…

Loch Ness? I skipped to the Loch Ness Monster. Got the Lake only later on. And then I got Nessie. This is a Quagmire

Yeah Loch Ness Monster + Water gave me Nessie

Re: Infinite Craft

#415

Earlier quoted context omitted.

That's just generative or procedural though. It's ok of course that it's not truly infinite, I'm just posting because it was disappointingly finite . There were concepts I was trying to build up to that simply didn't exist. So I'm not even sure if it's less bounded than human design, just less manual effort to build. All I'm saying really is, if it had just been called "AI Generative Craft" I would have had nothing t…

Couldn't build up to doesn't mean they didn't exist... it took me a while to make a "Sandwich". But after spending enough (too much) time with it, I was able to construct some things that show it's not disappointingly finite: * "Bollygraff" * "Teen Mom 12" * "Hackimus Prime" * "Billionaire King + Sushi Burger Venus" (sic) One potentially frustrating part is that some things turn out to be black holes... for example,…

You can combine Trump with the Empire State Building to get Trump Tower. Also I think Trump + Money was Bankruptcy. And there's Trumpthuluh obviously.

Re: Infinite Craft

#416
post #73

Earlier quoted context omitted.

Not dumb at all. It's bad UI.

I didn't have a problem understanding it, but then again, I've played these Alchemy games before. It was one of the first games I ever played on my first Android back in 2010.

Yeah this is what I thought of and I fell back on my old Alchemy habits trying to get to Life to create man and all the other stuff. maybe I'm forgetting or it's different with this game but I haven't gotten there yet, but I've gotten several greek gods and a cyborg, so that's sort of life.

Just makes me want to play Alchemy, though. Even Doodle God doesn't scratch the itch Alchemy did in 2011. I found it on StumbleUpon. Oh those were the days. I wonder if I still have the APK on my SkyDrive...

Re: Infinite Craft

#418

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

You have to reallllly squint to see Incredible Machine in these. These are basic associations, not physical interactions. The closest you get to IM is "what happens if I stick these two things together" but it's more guessing and less input output.

In IM, you know what each thing does and see the output of each action, so you can iterate: placement, angle, special attributes like fire or light. It's not just stack two possibly related icons to see what you get. With these you either know the association exists or you're doing conceptual guesswork. There's no testing and iterating on a hypothesis, at a point once all known associations have been exhausted, iteration looks like permutation.

Re: Infinite Craft

#420
post #334

I wish this were an actual game! Like keep showing me a desired item to craft, that requires crafting 2 or 3 items to get to -- e.g. combine 2 existing things, then with a third existing thing. Or combine 2 existing things, another 2 existing things, and then combine those. And obviously it keeps getting more complex the more items I acquire along the way. And each time I play it's randomized. (And let me play entire…

You’ll probably enjoy Scribblenauts. https://en.wikipedia.org/wiki/Scribblenauts

The impressive thing about Scribblenauts was that of course, it didn't have anything like an LLM. They went through a dictionary and added everything they could, then they went through several rounds of playtesting and added everything the playtesters managed to think of that they didn't already have (minus copyrighted characters and other things that would get them into trouble)
Post reply on HN