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Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#401

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

So many sleepless until sunrise LAN parties.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#402
post #85

Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…

Play 2008 COD Modern Warfare, great online maps and play. People are still running servers / mods.

Current games control severs, pre 2010 games gave users control.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#403

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

I remember being so enjoyed by the inability to walk into buildings and shoot from there that I tried to build a whole map full of office buildings. Don’t think I ever got further than a single building and a parking garage though.

It’d be nice to see that again now…

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#404

For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/

Could I use this to put HL1 and its mods in the browser for a LAN party?

Probably the mods will need to be reverse-engineered and reimplemented - I haven't looked at how all of this weeks, but there's a reverse-engineered Half-Life engine so I imagine that there is a reverse-engineered Counter-Strike client.dll and mp.dll there as well (compiled down to Javascript or WASM or however it's running).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#405

For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/

They've also got an updated (reverse engineered?) HLDS DLL too. reHLDS I believe is what it's called. Been meaning to check what benefits/cons it brings for my own server.

There are definitely some bug fixes (I've forgotten the main ones).

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#406

I still have a copy of the alpha release version of CounterStrike here somewhere. As I recall, probably as a self-extracting exe but maybe a zip file, and it was about 8 megabytes; that's not quite so amazing as it sounds, as it was purely a mod for Half-Life and sat on top of an existing Half-Life installation. I should check that it's available in historical repositories and if not, see where I can send it for post…

Please do - all the betas have been archived but I don't think many (any?) of the alphas were conserved. Much like Day of Defeat - only ones of the alphas seems to have survived to the present day.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#407
post #251
post #241

Earlier quoted context omitted.

I wonder if that's legal, given that mapmaking is protected expression, and a recent ruling saying that (public) schools can't police protected expression off of school grounds. Without a clear expression of threat, I don't think simple mapmaking is sufficient grounds for a terror threat charge.

> simple mapmaking It's not simple mapmaking though is it? It's creating a map inside a video game to simulate school grounds. Drawing a map of the school and putting it in a frame on your wall? Fine. Drawing a map, recreating it inside a first person shooter, then spending hours playing (training) memorizing the map? I believe anyone could see that as a terroristic threat. Edit: Example Legos. Having a Lego model of…

You could memorize the map by walking through your high school though.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#408
post #53

fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone. You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.

Don't forget fy_pool_day! I always found it such a shame that a map like as_oilrig never took off in a competitive sense. Always thought "protect the VIP" was a really cool concept, but I guess the rest of the world disagreed.

Oh gosh, I remember long LAN parties on fy_pool_day and the occasional attempt at changing up the go-weapon. I never played much of the assassination game mode though.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#409
post #246

Earlier quoted context omitted.

Yes I'm well aware of the consumer whore, but you don't understand, none of this is about money, it's about proper configuration. Vsync: Unbearable amount of input lag, feels like you're moving your mouse in molasses. It can be disabled for free by setting an option. (the amount of lag decreases as refresh rate increases. 60Hz vsync was the worst thing ever. 120Hz is somewhat acceptable). Me and my friends actually e…

100%. At my peak of competitiveness I played CS and QuakeWorld 640x480 on a 170hz CRT with my Intellimouse overclocked to 1000hz. Movements in game felt like an extension of my arms/hands and getting into a flow state was so easy. I have a 144Hz LED now and it's nice, but not the same.

Yeah that "connected feeling" is what people should talk about when talking about input lag.

> LED

It's actually still an LCD. The manufacturers calling them "LED monitors" is a scam, they just changed out the backlight from CCFL to LED, and it has little to no different characteristics, visually. They actually made billions of dollars from that scam (as in, people straight up buy it thinking it solves viewing angle shift) and nobody noticed, it's pretty funny.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#410

This is pretty wild! Seems like it's running the FWGS xash3d engine, which seems to be some sort of rewrite of the Valve goldsrc engine (which I didn't realize had available code to be rewritten)? I'm curious about how it's actually executing in the browser (WebGL? WebGPU? WASM, even?) but cant seem to be able to get onto a server to poke around at the moment.

I think the engine is based on the open source Quake code with the missing pieces found by reverse engineering.
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