The problem with games like this is that players can share code. Decent scripts will be available for everything which takes some of the fun out of the game and makes it less fair to people who do it by themselves.
Screeps – the world's first MMO sandbox strategy game for programmers
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Re: Screeps – the world's first MMO sandbox strategy game for programmers
#42- Everything is programmable, including the UI and the appearance of your modul
- A modul can send and receive messages with the moduls around it
- You start with a predefined and ready to use modul
- Offline support: your modul continues to live on the server when you are not connected
There is no game mechanics at all though, our goal is to create everything using moduls (games, entities composed of multiple moduls, tools…).
Planned features:
- A REST API to do everything remotely
- Code sharing using library packs
I can't wait to see how Screeps work!
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#43Re: Screeps – the world's first MMO sandbox strategy game for programmers
#44The problem with games like this is that players can share code. Decent scripts will be available for everything which takes some of the fun out of the game and makes it less fair to people who do it by themselves.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#45Earlier quoted context omitted.
That's the second time in this discussion that you've proposed paying money for an advantage over others in this not-even-released game. May I ask why you're so eager to win at this particular game?
That's the most personal question you could possibly ask me. And there's your answer: business.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#46Really good idea. However, the "Your success depends on your intelligence rather than your wasted time" bothers me. That is how the average strategy game works.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#47Earlier quoted context omitted.
Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.
Eww. Can we pay cash or btc to buy CPU time upgrades?
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#48The problem with games like this is that players can share code. Decent scripts will be available for everything which takes some of the fun out of the game and makes it less fair to people who do it by themselves.
Nah, sharing code will be awesome. Does sharing code in real life ruin the fun of programming? No, everyone uses code written by other people. It is taking that code, combining it in interesting ways, and adding your own bit of code on top of it that creates really amazing programs (or armies, in this case)
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#49Really good idea. However, the "Your success depends on your intelligence rather than your wasted time" bothers me. That is how the average strategy game works.
It is to emphasis the contrast with an MMO, where most of the time, your progress is directly linked to the time spent playing, often doing the same repetitive tasks ad nauseam .