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Screeps – the world's first MMO sandbox strategy game for programmers

screeps.com

21–30 of 83 posts

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#21
post #20

This would be an amazing way to indulge my programming fascination while also honoring my financial commitment to stick with efforts that could make a direct $MM impact on P&L. Wait, I can program and do that? Where do I sign up? Hi, devs! Feature request: that you can play the game without having to enter code; that you can actually point and drag and click. I hope that "You can master basics without knowing JavaScr…

It doesn't make much sense, you really will not be able to control all those hundreds of creeps on your own 24/7 :)

I think that I would want to develop an intuition. I also definitely want to be able to check in on my mobile phone somehow.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#22
post #18

It will be interesting to see how it works. The biggest issue I can foresee is that a program doesn't have a limit on how much it can manage, given the computation time. If one AI is even a little better than the next best, it could quickly dominate the entire field without some limitations on growth. Something like warcraft 3's upkeep system would be good for ensuring that the game doesn't become boring even if one…

Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.

Eww. Can we pay cash or btc to buy CPU time upgrades?

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#23
Ahh yes! I've been waiting for something like this since getting hooked on Starcraft and wishing I could dip into the worker's AI so it would run away if getting attacked - would save so much brain CPU and make the game much more high level (as it stands, Starcraft is really just a game about being able to split your attention on a series of rote tasks while still keeping your reaction time higher than the other player).

I'm tremendously excited for this.

Also: if you don't launch with coffeescipt, I'll be adding a browser plugin to enable it.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#24
post #8
post #6

You can tell it’s a strategy game created by [only] programmers — the graphics look like absolute ass.

Sure it is. Graphics in chess are not that good also.

I think paid add-ons, visualizations, could be a thing.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#25
post #18

Earlier quoted context omitted.

Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.

Eww. Can we pay cash or btc to buy CPU time upgrades?

What? I hope you're being ironic, because if you're not you seriously don't understand the point of bot-based strategy games: https://www.battlecode.org/info/

Having one person being able to pay for more cycles is the textbook definition of unfair : it restricts the non-paying player to a subset of optimized searches, while the paying player can ultimately get an edge because of his additional compute.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#28

Ahh yes! I've been waiting for something like this since getting hooked on Starcraft and wishing I could dip into the worker's AI so it would run away if getting attacked - would save so much brain CPU and make the game much more high level (as it stands, Starcraft is really just a game about being able to split your attention on a series of rote tasks while still keeping your reaction time higher than the other play…

There is https://github.com/bwapi/bwapi, an API for brood war. Not sure what the current state is. But it seems possible to use it while still controlling the game yourself.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#29
post #25

Earlier quoted context omitted.

Eww. Can we pay cash or btc to buy CPU time upgrades?

What? I hope you're being ironic, because if you're not you seriously don't understand the point of bot-based strategy games: https://www.battlecode.org/info/ Having one person being able to pay for more cycles is the textbook definition of unfair : it restricts the non-paying player to a subset of optimized searches, while the paying player can ultimately get an edge because of his additional compute.

Yes, I am aware of those ideas.

Re: Screeps – the world's first MMO sandbox strategy game for programmers

#30

artchiv: I would paypal you $20 to have early access to the API docs.

That's the second time in this discussion that you've proposed paying money for an advantage over others in this not-even-released game. May I ask why you're so eager to win at this particular game?
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