Earlier quoted context omitted.
I am not a fan of anti cheats, but I do like to play video games online and I want to be able to play fair games without cheaters. I am not sure what other options there are.
> I am not sure what other options there are. Unironically, Cloud gaming. Stadia had a terrible business model, but the tech worked. Microsoft's XCloud together with GamePass could be a winning ticket for that. (I think there's also GeForce Now) Of course, that wouldn't prevent anyone from capturing the screen, running image recognition software on the screen and sending USB Controller inputs to create an Aim Bot, bu…
Anti-Cheat Expert: all your pixels are belong to us
41–50 of 161 posts
Re: Anti-Cheat Expert: all your pixels are belong to us
#42A perk of gamimg on Linux is that none of these invasive anti-cheats work. I consider that a plus since I never care enough about a video game to surrender my privacy or my kernel over to it.
How is that a plus? It's the same as just not playing the games with anticheat.
Re: Anti-Cheat Expert: all your pixels are belong to us
#43Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
Some chunk of the problem comes from companies trying to avoid spending money on dedicated+good servers, and choosing business models that are hostile to the idea of players banding together to subsidize their own little institutions.
There are better solutions, but as you stated they are not cheap or easy to monetize. =)
Re: Anti-Cheat Expert: all your pixels are belong to us
#44Earlier quoted context omitted.
Why wouldn't you blame them? They should at least provide an option to turn it off like games used to. It looks like it's a co-op game; if you're playing with your friends/family why do you need anti-cheat?
no self hosted servers otherwise yeah, like 7 days to die I'd just turn it off.
Re: Anti-Cheat Expert: all your pixels are belong to us
#45Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
> The better solution is often live admins “Admin! He’s doing it sideways!”
Now there's gonna be a guy that does this specifically just to prove us wrong... lol =)
Re: Anti-Cheat Expert: all your pixels are belong to us
#46Earlier quoted context omitted.
It would definitely stop most cheating but at a huge cost: performance. You're not running on bare metal anymore and that would be a non-starter for competitive games.
Is it really a problem is all competitors have the same performance hit?
Re: Anti-Cheat Expert: all your pixels are belong to us
#47I know there's nothing that can or will happen about it (for various reasons) but the whole model around multiplayer games is flawed. You're giving someone code to run on their PC and hoping your anti-cheat code can catch their code doing bad things. I believe there are AI anti-cheats being developed and used in China so maybe we'll end up with a Recall-esque anti-cheat everywhere in the future :)
Imagine all the things that would be possible. Truly decentralised servers, where the end user can run server side logic.
Re: Anti-Cheat Expert: all your pixels are belong to us
#48Earlier quoted context omitted.
no self hosted servers otherwise yeah, like 7 days to die I'd just turn it off.
Why do you need self hosted servers? Most looter shooters are p2p in game, right? Either way, you just need a filter to allow matching with other people that have anti cheat off. Or at least allow private groups in that mode.
Re: Anti-Cheat Expert: all your pixels are belong to us
#49Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
> The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers and crashes the client.) A lot of these mitigations are table stakes, even cs1.6 had server-side physics reconciliation. Aimbots are a type of cheat that cannot be detected by the above and…
Re: Anti-Cheat Expert: all your pixels are belong to us
#50The screenshot function pointed in the article out will only be able to take screenshots on older versions of Windows with no compositor, i.e. the ones that draw directly to the scan-out framebuffer. That's why he found it's not used anywhere--it's obsolete.