A perk of gamimg on Linux is that none of these invasive anti-cheats work. I consider that a plus since I never care enough about a video game to surrender my privacy or my kernel over to it.
Anti-Cheat Expert: all your pixels are belong to us
31–40 of 161 posts
Re: Anti-Cheat Expert: all your pixels are belong to us
#32I know there's nothing that can or will happen about it (for various reasons) but the whole model around multiplayer games is flawed. You're giving someone code to run on their PC and hoping your anti-cheat code can catch their code doing bad things. I believe there are AI anti-cheats being developed and used in China so maybe we'll end up with a Recall-esque anti-cheat everywhere in the future :)
Re: Anti-Cheat Expert: all your pixels are belong to us
#33I know there's nothing that can or will happen about it (for various reasons) but the whole model around multiplayer games is flawed. You're giving someone code to run on their PC and hoping your anti-cheat code can catch their code doing bad things. I believe there are AI anti-cheats being developed and used in China so maybe we'll end up with a Recall-esque anti-cheat everywhere in the future :)
I wonder if game streaming will become one way of kicking off cheaters if this arms race gets really bad. All of the code is stored and executed on trusted systems, you would only need to sanitize control inputs which is a significantly easier task.
Re: Anti-Cheat Expert: all your pixels are belong to us
#34Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
> The only information an online game-engine should be pulling is the hashed GPU chip serial-number for account ban enforcement. Isn't that literally client-side security enforcement?
2. Spoofing a signature will still force you to re-register, lose your current rankings, and zero your nontransferable e-store account balance.
3. Most people don't account for the other system signatures that will also get randomly audited over several months
4. Remember part of offline audits is comparing each clients game-log to look for suspicious glitches like inhuman aim behind occluded objects, and "weird" physics. Hope they find it is a QA issue on replay... =)
Have a nice day, =)
Re: Anti-Cheat Expert: all your pixels are belong to us
#35Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
A lot of these mitigations are table stakes, even cs1.6 had server-side physics reconciliation. Aimbots are a type of cheat that cannot be detected by the above and completely ruin games. If cheaters proliferate in your game, you end up with a dead game.
Re: Anti-Cheat Expert: all your pixels are belong to us
#36Earlier quoted context omitted.
I wonder if game streaming will become one way of kicking off cheaters if this arms race gets really bad. All of the code is stored and executed on trusted systems, you would only need to sanitize control inputs which is a significantly easier task.
It would definitely stop most cheating but at a huge cost: performance. You're not running on bare metal anymore and that would be a non-starter for competitive games.
Re: Anti-Cheat Expert: all your pixels are belong to us
#37Earlier quoted context omitted.
totally agree, but there are some things we just cant do. I bought Marauders to play with my son, and had maybe 4 months of excellent fun play with him. Then the dev's enabled EAC... now I cant play it anymore :-( I cant blame the mods, they never wrote the game to work on linux it was just a happy happenstance that i could use proton to play it before the EAC transition. Every game i have in my steam catalogue is at…
Why wouldn't you blame them? They should at least provide an option to turn it off like games used to. It looks like it's a co-op game; if you're playing with your friends/family why do you need anti-cheat?
Re: Anti-Cheat Expert: all your pixels are belong to us
#38Nothing ruins the fun faster than lag-switching lamers. Accordingly, one can never trust client side security enforcement, or you just create a tit-for-tat economy with cheat-code authors. The better solution is often live admins with a cheat-report button, server-side physics reconciliation trip-wires/audits (no time-travelers), and using clipped areas for character buffering (x-ray vision attempts floods buffers an…
“Admin! He’s doing it sideways!”
Re: Anti-Cheat Expert: all your pixels are belong to us
#39Earlier quoted context omitted.
I am not a fan of anti cheats, but I do like to play video games online and I want to be able to play fair games without cheaters. I am not sure what other options there are.
> I am not sure what other options there are. Unironically, Cloud gaming. Stadia had a terrible business model, but the tech worked. Microsoft's XCloud together with GamePass could be a winning ticket for that. (I think there's also GeForce Now) Of course, that wouldn't prevent anyone from capturing the screen, running image recognition software on the screen and sending USB Controller inputs to create an Aim Bot, bu…
Ironically, cloud gaming is the perfect solution for single-player game, where input lag and high FPS doesn't matter much.
Re: Anti-Cheat Expert: all your pixels are belong to us
#40A perk of gamimg on Linux is that none of these invasive anti-cheats work. I consider that a plus since I never care enough about a video game to surrender my privacy or my kernel over to it.
I am not a fan of anti cheats, but I do like to play video games online and I want to be able to play fair games without cheaters. I am not sure what other options there are.