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Videos of Godotcon 2023

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Re: Videos of Godotcon 2023

#41
post #20
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.

I think Godot catching up to Unity is pretty likely within the next 2-3 years. Unity is a mess of tech debt, mismanaged, and has just burned all their good will. Godot should be able to improve much faster due to the lack of tech debt, and a lot of indie devs are motivated to help.

I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly improving.

Re: Videos of Godotcon 2023

#42

Earlier quoted context omitted.

Yes. I'm rapidly switching between Techs in my free time. A nice contrast to regular work ;)

Heh, yeah, my work is the opposite, so I've been sticking with Bevy for quite some time at this point. Tried Godot, but I really enjoyed ECS so hard to change now...

You can use ECS in Godot with the use flecs.dev ECS library if you compile as Gdextension, or use Bevy ECS with the rust bindings

Re: Videos of Godotcon 2023

#43
post #24

Earlier quoted context omitted.

And midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.

Do you have any good resources on how to make consistent characters or art styles? I have been meaning to dig into it for a while. I'm sure it's a combination of prompts and image2image training....been thinking about building a workflow tool for this for a while but haven't had time to dedicate to it. Even my naive prompts are getting impressive results with midjourney and dalle3...I imagine waiting a few months to…

For that kind of consistency you'd create LoRAs

Re: Videos of Godotcon 2023

#44

Earlier quoted context omitted.

I want to love an app like this, but the burning question for me is, how CPU intensive is it to run? Is it comparable to running a video in QuickTime or more like keeping a website open?

Good question! There are several ways I want to combat this: - Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows. - Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.

I haven't done any Windows GUI programming in a long time, but can't you use GetDesktopWindow and IsWindowVisible instead of querying all other Windows? Apologies if this is obvious and doesn't work.

Re: Videos of Godotcon 2023

#45

Earlier quoted context omitted.

Good question! There are several ways I want to combat this: - Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows. - Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.

I haven't done any Windows GUI programming in a long time, but can't you use GetDesktopWindow and IsWindowVisible instead of querying all other Windows? Apologies if this is obvious and doesn't work.

I haven't tried this method, thanks I will check it out!

Re: Videos of Godotcon 2023

#46
post #41
post #20

Earlier quoted context omitted.

Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.

I think Godot catching up to Unity is pretty likely within the next 2-3 years. Unity is a mess of tech debt, mismanaged, and has just burned all their good will. Godot should be able to improve much faster due to the lack of tech debt, and a lot of indie devs are motivated to help. I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly…

Depends how well they manage to provide the same .NET development experience for game consoles, including AOT toolchains, debugging and profilers.

Re: Videos of Godotcon 2023

#47

I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/

Looks really cool. Is there a way to download this for MacOS without having to go through Steam?

Re: Videos of Godotcon 2023

#48

I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/

Ohh. I had been looking for something like this. I own Wallpaper Engine but I needed a replacement for it on Linux. Have you studied porting this to Linux as well?

Re: Videos of Godotcon 2023

#49

Earlier quoted context omitted.

the man has a whole career out of pushing corporate-controlled languages into wider and more open use

Thank you for pointing this out. It's not a problem for a lot of people but the fundamental ethics driven FOSS user should at least be made aware that he sided with Microsoft during the worst Linux is cancer era of MS PR.

I found the talk about SwiftGodot amazing. Do we really need to be reminded in this context about what the speaker did 20+ years ago? Like, any relation to the talk or to Godot AT ALL?
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