I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.
I agree that catching up to Unreal is not going to happen any time soon; they're way further ahead on rendering features, and constantly improving.