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WebGL Studio

webglstudio.org

41–50 of 90 posts

Re: WebGL Studio

#42

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

Is there any 3D modeling software that is intuitive enough for a beginner to jump in start creating 3D scenes? The barrier to entry and learning curve of 3D modeling has always been high and steep.

Sketchup

Re: WebGL Studio

#43
post #24

This blows my mind. I've got bugs with a carousel today and people are building this. So impressive.

As soon as you start trusting other people's code and reusing things (eg, don't write your own carousel) you can start building cool stuff on top of other people's work. This editor is standing on the shoulders of litegl.js.

Other people? Javi Agenjo is the author of both WebGLStudio and litegl.js :)

Re: WebGL Studio

#45
This is really great and I would not know where to start building this. The only thing that I would like to have is the use of "modern" JS tech like ES6 and a build pipeline... Surely this can be added later as well.

Re: WebGL Studio

#47
post #43
post #24

Earlier quoted context omitted.

As soon as you start trusting other people's code and reusing things (eg, don't write your own carousel) you can start building cool stuff on top of other people's work. This editor is standing on the shoulders of litegl.js.

Other people? Javi Agenjo is the author of both WebGLStudio and litegl.js :)

Is he? I didn't realise. Talented guy.

Re: WebGL Studio

#48
post #47
post #43

Earlier quoted context omitted.

Other people? Javi Agenjo is the author of both WebGLStudio and litegl.js :)

Is he? I didn't realise. Talented guy.

Litegl grew as the requirements of webglstudio grew. I encourage my students to do not use lubraries so they have full control of ehat they do. Thanks for the compliment :)

Re: WebGL Studio

#49

That's great, it looked already good in 2013 when it won best paper ( http://gti.upf.edu/webglstudio-gti-paper-goes-viral-at-web3d... ), I'm happy to see it reached a 1.0 release.

It used to be flash based if I remember correctly -- at least the 2013 version.

Nop. But i have done 2D editors in flash before

Re: WebGL Studio

#50
post #28
post #18

Earlier quoted context omitted.

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

Something related to light or rooms seems to be the norm (Blender, Studio, Cinema, Lightwave). How about "Photon Studio", "Sunshine 3D" or "Lightbulb"?

Hahah those names also came to my mind, as frame, glow, lux. But havent decided. Thanks!
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