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WebGL Studio

webglstudio.org

11–20 of 90 posts

Re: WebGL Studio

#11

This is amazing and feels very fluid. I think it is part of a web-based software trend that will surprise a lot of people who think of the web at best as an interactive document display system. Another app that has a very snappy UI like this is http://OnShape.com CAD software, which is full featured 3D solid modeling without any plugins (all JS and WebGL).

In many ways WebGL is akin to a plugin. It's effectively replaced what plugins like Flash and Silverlight offered in the past by bolting on a new piece of functionality to the browsers.

The difference is the browser vendors are in control of the implementation that will make it slightly more secure, but it's still a long way from the HTML/JS/CSS environment people though would replace plugins.

Re: WebGL Studio

#13

This is amazing and feels very fluid. I think it is part of a web-based software trend that will surprise a lot of people who think of the web at best as an interactive document display system. Another app that has a very snappy UI like this is http://OnShape.com CAD software, which is full featured 3D solid modeling without any plugins (all JS and WebGL).

OnShape is amazing, built with Angular too :)

Re: WebGL Studio

#14
post #12

Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the terms. https://www.khronos.org/legal/trademarks/#webgl

Having read through the Trademark Guidelines[1] it would appear that they may have overlooked it. I can not find any attribution on Github or within the web app itself. [1]https://www.khronos.org/files/legal/khronos-trademark-guidel...

Re: WebGL Studio

#16
Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

Re: WebGL Studio

#17

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

But it is not a 3d modelling software, it is a 3D scene editor, like Unity. Improving the interface is the easy part, for me the important aspect was to be sure that all the important features are there, so now I can focus on improving the experience.

Re: WebGL Studio

#18
post #12

Do they have permission to use the WebGL trademark in the name? Khronos has quite some info about that, but I don't see immediately how their use fits into the terms. https://www.khronos.org/legal/trademarks/#webgl

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

Re: WebGL Studio

#20
post #4

Is the author here? What license do you plan to use?

Im here but my license knowledge is limited, thats why I just applied the MIT which I think is the one that fits better
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