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WebGL Studio

webglstudio.org

31–40 of 90 posts

Re: WebGL Studio

#31
post #20
post #4

Is the author here? What license do you plan to use?

Im here but my license knowledge is limited, thats why I just applied the MIT which I think is the one that fits better

MIT is a fine license, but it worries me when I hear this. I've seen too many people who make assumptions about what copyright offers (and doesn't). It sucks, but it's a good idea to spend some time getting familiar with licenses so that you don't offer something that you don't intend. Also, if you are using 3rd party libraries, you need to make sure that they are compatible with the license you choose.

Just friendly advice from someone who has seen things go badly before ;-)

Re: WebGL Studio

#33
post #17

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

But it is not a 3d modelling software, it is a 3D scene editor, like Unity. Improving the interface is the easy part, for me the important aspect was to be sure that all the important features are there, so now I can focus on improving the experience.

Exactly. 3D engine !== 3D modeling tool. If you are interested in a WebGL-based 3D modeling too, give http://Clara.io a try.:)

BTW we should figure out a way to connect Clara.io to WebGLStudio as it can be a source of content, both models as well as 3D animations (Clara.io has a full keyframe editor.)

Re: WebGL Studio

#34
post #28
post #18

Earlier quoted context omitted.

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

Something related to light or rooms seems to be the norm (Blender, Studio, Cinema, Lightwave). How about "Photon Studio", "Sunshine 3D" or "Lightbulb"?

It is not a 3D modeling tool, rather this is a Game Engine. Thus Unity, Unreal Engine, etc is the more proper naming style to follow.

Re: WebGL Studio

#37

That's great, it looked already good in 2013 when it won best paper ( http://gti.upf.edu/webglstudio-gti-paper-goes-viral-at-web3d... ), I'm happy to see it reached a 1.0 release.

It used to be flash based if I remember correctly -- at least the 2013 version.

Re: WebGL Studio

#38
post #35

If you want to create 3D models and animations for WebGLStudio, you can do so via: http://Clara.io

Not open source, though.

To be clear WebGLStudio is a game engine, rather than 3D modeling tool -- thus WebGLStudio and Clara.io are not competitors.

Re: WebGL Studio

#39
post #8

This is amazing and feels very fluid. I think it is part of a web-based software trend that will surprise a lot of people who think of the web at best as an interactive document display system. Another app that has a very snappy UI like this is http://OnShape.com CAD software, which is full featured 3D solid modeling without any plugins (all JS and WebGL).

WebGL allows you to build completely custom UIs, and these are well suited for 3D apps (which typically use OpenGL on the desktop, so transferring knowledge is trivial). However, between custom OpenGL UIs and HTML-based UIs, there is an entire spectrum of native apps (mobile and desktop) that make use of platform conventions and standard functionality. This space is difficult to cover with web technologies because yo…

As a user I have to say it doesn't matter me if your app looks native or follows HIG. That's just a convention used to make apps behave predictably and smoothly. If you can accomplish that with your own sensibilities that works too.

Re: WebGL Studio

#40
post #28
post #18

Earlier quoted context omitted.

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

Something related to light or rooms seems to be the norm (Blender, Studio, Cinema, Lightwave). How about "Photon Studio", "Sunshine 3D" or "Lightbulb"?

https://www.youtube.com/watch?v=aaZTSDfT1o4 Light or rooms?
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