Earlier quoted context omitted.
I think Factorio, Mindustry and Satisfactory is a "choose one" trio for any gamer to like. They share similar goals (factory building), but approaches are quite different.
Not sure what "choose one" means here. I liked Factorio and Satisfactory, but didn't like Mindustry.
How 'Factorio' seduced Silicon Valley and me
391–400 of 437 posts
Re: How 'Factorio' seduced Silicon Valley and me
#392Earlier quoted context omitted.
I can't stand Guitar Hero because it's nothing like playing a real guitar and I'm therefore no good at it. At least the Rock Band drums vaguely approximate playing a cheap e-kit and the vocal part has proper pitch detection... unfortunately a real guitar is hard to replicate with cheap plastic hardware. There's also the fact that memorizing a real song is easier than memorizing colored buttons because you can build a…
Omg aoe2 is so addictive! Some things you might enjoy: - YouTuber “spirit of the law” - watching some build order guides. Fast feudal and fast castle build orders are super useful - watching commentated games of the Viper
Re: How 'Factorio' seduced Silicon Valley and me
#393I had this experience with Eve Online back in the day. The optimization limit horseshoes back into the real world.
Case in point: just reading this thread started me learning about discrete event simulation. Damn you Factorio.
Re: How 'Factorio' seduced Silicon Valley and me
#394Earlier quoted context omitted.
Same here. Also Factorio AFAIK has no good copilot. Sadly the best LLMs are not fine-tuned on Factorio so my productivity takes a massive hit when moving from side projects to Factorio.
Perhaps you should be concerned if your productivity is so low when you don't have an AI crutch doing the work for you.
Re: How 'Factorio' seduced Silicon Valley and me
#395Earlier quoted context omitted.
That’s why I prefer Satisfactory : it’s the same principle but it also allows you to build gigantic great and beautiful things. For me it’s the perfect mix between Factorio (for building factories) and Minecraft (for allowing you to create your environment) and, contrary to those two, it’s also aesthetically beautiful. In fact building production lines is not even what I prefer, what I prefer is organizing them in ch…
I've never tried Factorio, but I found Satisfactory very boring after a few hours. It was initially fun to do some exploring and make some initial manufacturing lines. However, when I realised that to scale up the manufacturing, then I would have to place all these components by hand hundreds of times, it just felt like boring make-work, and I never turned it on again. Maybe I would have continued if there was some w…
Re: How 'Factorio' seduced Silicon Valley and me
#396Earlier quoted context omitted.
I've yet to find something I can do in the real world that's as enjoyable, accessible, affordable, and easy to pick up and put down as Factorio, or similar games (that scratch a "builder" itch). What sort of things do you have in mind? * edited for clarity, typos
For me it's me PhD thesis. It's a drug, and there's always something to do either on the code or writing or reading. I'm even a bit disappointed by Space Age.
Re: How 'Factorio' seduced Silicon Valley and me
#397The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
Re: How 'Factorio' seduced Silicon Valley and me
#398Earlier quoted context omitted.
My apartment recently moved over to “smart locks” and I immediately noped out (app is slow), choosing to memorize the codes instead. This was clearly an afterthought since about 40% of the time touches are missed when using the keypads. Why anyone wanted to unlock their door with their phone instead of tapping a fob, I’m not sure, but the only interesting feature (temp access for friends) doesn’t seem worth it.
"Why anyone wanted to unlock their door with their phone instead of tapping a fob, " I would want to do it with my phone because then I only have to have one thing to carry around with me. I haven't carried a key ring in years. I don't even carry a wallet these days. It's really quite useful. Way fewer trips back to fetch the keys/wallet, etc.
Re: How 'Factorio' seduced Silicon Valley and me
#399Earlier quoted context omitted.
> You don’t need to make software for mass appeal. Hear, hear. I would tell you all about the tools my household runs on but it is as you say. Still gives me a lot of satisfaction to make stuff that makes life better, and for someone more adventurous than me it might also be something you can use to try out new technologies or build something for on your CV. The only downside is that internet connectivity being down…
Can you not just screenshot the page on your phone as a backup before you leave?
It's a rare situation though, otherwise it would have been worth it to make a proper app that caches all data locally rather than a webpage
Re: How 'Factorio' seduced Silicon Valley and me
#400I don't agree with "Factorio is like work". The grind is no different to me than playing Diablo. It feels like a comparison that programmers love to tout because it makes for a memeable and relatable story but at its core it's just like any other gameplay loop.