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How 'Factorio' seduced Silicon Valley and me

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Re: How 'Factorio' seduced Silicon Valley and me

#391

Earlier quoted context omitted.

I think Factorio, Mindustry and Satisfactory is a "choose one" trio for any gamer to like. They share similar goals (factory building), but approaches are quite different.

Not sure what "choose one" means here. I liked Factorio and Satisfactory, but didn't like Mindustry.

I meant that out of this 3 games you'll find one you like when looking for factory building games.

Re: How 'Factorio' seduced Silicon Valley and me

#392

Earlier quoted context omitted.

I can't stand Guitar Hero because it's nothing like playing a real guitar and I'm therefore no good at it. At least the Rock Band drums vaguely approximate playing a cheap e-kit and the vocal part has proper pitch detection... unfortunately a real guitar is hard to replicate with cheap plastic hardware. There's also the fact that memorizing a real song is easier than memorizing colored buttons because you can build a…

Omg aoe2 is so addictive! Some things you might enjoy: - YouTuber “spirit of the law” - watching some build order guides. Fast feudal and fast castle build orders are super useful - watching commentated games of the Viper

Ha, I was watching a SOTL video earlier today to learn how to better plan my military build. I was a Fast Castle -> Boom adherent until a week or two ago because I kept getting got by the CPU rushing me during Feudal without having my defenses built... these days I basically do Dark Age the same every time then adjust my strategy based on the map, enemy civs, etc.

Re: How 'Factorio' seduced Silicon Valley and me

#393
Every time I start playing Factorio it's always a matter of time before I'm trying to figure out how to solve factories with VHDL and how to interface Magic VLSI with the game's blueprints. From there it's another day or so before I'm reviewing EE graduate programs and working out how much math I would need to grind.

I had this experience with Eve Online back in the day. The optimization limit horseshoes back into the real world.

Case in point: just reading this thread started me learning about discrete event simulation. Damn you Factorio.

Re: How 'Factorio' seduced Silicon Valley and me

#394

Earlier quoted context omitted.

Same here. Also Factorio AFAIK has no good copilot. Sadly the best LLMs are not fine-tuned on Factorio so my productivity takes a massive hit when moving from side projects to Factorio.

Perhaps you should be concerned if your productivity is so low when you don't have an AI crutch doing the work for you.

Trust me when I play minecraft, the moment I realize I don't have inventory sorting installed I quit the game.

Re: How 'Factorio' seduced Silicon Valley and me

#395
post #348
post #233

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That’s why I prefer Satisfactory : it’s the same principle but it also allows you to build gigantic great and beautiful things. For me it’s the perfect mix between Factorio (for building factories) and Minecraft (for allowing you to create your environment) and, contrary to those two, it’s also aesthetically beautiful. In fact building production lines is not even what I prefer, what I prefer is organizing them in ch…

I've never tried Factorio, but I found Satisfactory very boring after a few hours. It was initially fun to do some exploring and make some initial manufacturing lines. However, when I realised that to scale up the manufacturing, then I would have to place all these components by hand hundreds of times, it just felt like boring make-work, and I never turned it on again. Maybe I would have continued if there was some w…

Looks like you tried the game a long time ago. There is totally a way to automate building with the Blueprint Designer which basically allows you save blueprints of full buildings (or building parts or whatever you want) and to build them in one click.

Re: How 'Factorio' seduced Silicon Valley and me

#396
post #379

Earlier quoted context omitted.

I've yet to find something I can do in the real world that's as enjoyable, accessible, affordable, and easy to pick up and put down as Factorio, or similar games (that scratch a "builder" itch). What sort of things do you have in mind? * edited for clarity, typos

For me it's me PhD thesis. It's a drug, and there's always something to do either on the code or writing or reading. I'm even a bit disappointed by Space Age.

Good luck :)

Re: How 'Factorio' seduced Silicon Valley and me

#397
post #7

The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.

That’s funny! I play because I don’t code in my job so this scratches my itch with instant feedback. Now if only I was good at coding…i probably should do a side project

Re: How 'Factorio' seduced Silicon Valley and me

#398
post #272

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My apartment recently moved over to “smart locks” and I immediately noped out (app is slow), choosing to memorize the codes instead. This was clearly an afterthought since about 40% of the time touches are missed when using the keypads. Why anyone wanted to unlock their door with their phone instead of tapping a fob, I’m not sure, but the only interesting feature (temp access for friends) doesn’t seem worth it.

"Why anyone wanted to unlock their door with their phone instead of tapping a fob, " I would want to do it with my phone because then I only have to have one thing to carry around with me. I haven't carried a key ring in years. I don't even carry a wallet these days. It's really quite useful. Way fewer trips back to fetch the keys/wallet, etc.

Maybe, but if you really don’t want to carry stuff around then it’s optimal to just type the code in (…which is why it makes zero sense that the keypads suck. except that they were being cheap.)

Re: How 'Factorio' seduced Silicon Valley and me

#399
post #125

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> You don’t need to make software for mass appeal. Hear, hear. I would tell you all about the tools my household runs on but it is as you say. Still gives me a lot of satisfaction to make stuff that makes life better, and for someone more adventurous than me it might also be something you can use to try out new technologies or build something for on your CV. The only downside is that internet connectivity being down…

Can you not just screenshot the page on your phone as a backup before you leave?

Yeah, as a last resort that is a good suggestion. On a proper computer you could even use "save page as" and have it run the javascript so you can use all of the functionality (e.g., checking items off, or temporarily hiding when you're planning to get them in the next store) except that the syncing will fail until you get back home, which would be okay then.

It's a rare situation though, otherwise it would have been worth it to make a proper app that caches all data locally rather than a webpage

Re: How 'Factorio' seduced Silicon Valley and me

#400
post #311

I don't agree with "Factorio is like work". The grind is no different to me than playing Diablo. It feels like a comparison that programmers love to tout because it makes for a memeable and relatable story but at its core it's just like any other gameplay loop.

Diablo felt like work the time I played it
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