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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#391

Earlier quoted context omitted.

It may be good for investors getting in now , however. I picked up a few shares.

You are betting that CDPR will put in its due dilligence to regain trust of consumers. If they fail to deliver in the next 12 months, future sales will be bad. It’s rather pathetic that consumers give such leeway to irresponsible management.

The game is apparently moddable, and given that it's the first game in years to really have that capability on this scale it could be around for a while a la old fallouts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#392
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

Why is this sort of practice so common with video game studios but not elsewhere in the technology industry?

Because they have a line of people wanting to work for them despite everything.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#393

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

> Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance.

That really depends on individual expectations. With many people treating the game like the second coming of gaming Jesus a lot of the disappointment was pretty much guaranteed.

Personally I didn't expect anything like that, I was hoping for an open world Deus Ex like, with a more "colorful" setting, and that's pretty much what I got.

> not to mention this game is very badly optimized on AMD systems the current gaming king.

AMD has been the "current gaming king" only since Zen 3 desktop release, which happened just last month, most of these CPUs are still completely impossible to buy at actual MSRP.

Regardless of that even Zen 2 is mostly performing very well with the game [0], which the HEXedit fix will only improve once it's patched in officially.

In that context this complaint sounds very much like still complaining about the lack of an epilepsy warning; Sure it's not great to overlook something like that, but it's inane to act as if these are unfixable and nonredeemable issues, particularly in an industry where "games a service", releasing early access products, has become the new low-key norm even for much bigger publishers.

[0] https://youtu.be/-pRI7vXh0JU

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#394
post #250

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

Don't think for a second that employees 'are not afraid to convey such bad news'. Between the massive years-long hype, delays and bad press about crunch time around the title, not to mention being the most lucrative time of year for a game release, it's very likely that management egos were fully engaged in this release. When that happens reality is no longer driving, or even on, the bus. There may have been one or t…

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#395

Earlier quoted context omitted.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…

>some people are definitely expecting GTA ... I don't think CDPR ever promised to create a Cyberpunk-GTA clone I don't think this is fair at all. From the earliest days of their marketing, CDPR was promising that Cyberpunk2077 would have "unprecedented" levels of customization, open world interaction, and next-level AIs. It may have been foolish for people to believe that would come true, but CDPR definitely did prom…

> If you ignore the ridiculous amount of bugs

It has some open world jank, which is inconvenient but pretty much part of the genre even for experienced behemoths like Rockstar, but so far I haven't seen any wide-spread reports of actually game-breaking stuff.

When talking about "ridiculous amounts of bugs", in an open-world game, much worse offenders come to mind that have been doing so for literally decades and are somehow still held in somewhat high regard regardless of that, like a Bethesda.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#396
post #394
post #250

Earlier quoted context omitted.

Don't think for a second that employees 'are not afraid to convey such bad news'. Between the massive years-long hype, delays and bad press about crunch time around the title, not to mention being the most lucrative time of year for a game release, it's very likely that management egos were fully engaged in this release. When that happens reality is no longer driving, or even on, the bus. There may have been one or t…

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Pretty plausible. It would be hard to put off that cash infusion.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#397

Earlier quoted context omitted.

You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players? IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review: > The Xbox One/PS4 version is nearly unrecognizable compared to the PC version. The PC version scored 9/10 and the console v…

I’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.

I admit I'm one of those PC players, but out of curiosity I looked at reviews of PS4 and (ignoring the purposefully over-exaggerated pictures/videos) frankly it doesn't seem as bad either. Well, the crashes are bad, but they surely will fix it. I don't know what these people expected on 7 year old consoles. My previous PC is exactly 7 year old (it was beefy back in 2013) but I wasn't even thinking to play the game on it. It is just barely meeting the minimum requirements.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#398
post #357

Earlier quoted context omitted.

People can play games for reasons other than fun or enjoyment. Spec Ops: The Line isn't a 'fun' game, but holy shit I couldn't stop playing it.

uh I'm a gamedev at my dayjob and I'm working on a game design mfa so ... I know? my favorite game is INSIDE and it's a total chore to play. But I think it has a LOT going on and is extremely interesting. OP is saying Cyberpunk is not fun -and- it has nothing going on intellectually -and- they played it all the way through twice? Really, that's a mixed set of signals. If you think it's not fun -and- it has nothing go…

You got one answer, but I'd also suggest that someone might play a game out of spite. They might play it to check their experience ("maybe I was in a bad mood the first time"). Maybe all the coverage in the media made them feel like they needed to give the game a second chance. Maybe they wanted to see if the path or play style they chose was just a bad fit. Maybe they wanted to ensure they had enough data to back up their critique.

As someone who has spent years in the games industry, I strongly encourage you to take your players seriously and don't just assume you know better.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#399
post #38

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

CDPR is owned in 66% by investors. And investors want ROI and there is nothing better than holiday season for that. They also knew about how bad the game runs on PS4 and released it either way because “money>everything”. Its really that simple.

>They also knew about how bad the game runs on PS4

If by "they" you mean investors, I'm not sure if that's correct.

>CD Projekt joint-CEO Adam Kaciński has praised Cyberpunk 2077's performance on PS4 and Xbox One in an investor call.

>Speaking earlier this week on Wednesday (and transcribed by Seeking Alpha), Kaciński said that Cyberpunk 2077's performance on the base PS4 and Xbox One consoles is "surprisingly good, I would say, for such a huge world." The CEO went on to say that although the performance on these base consoles is lower than their "pro" counterparts (the PS4 Pro and Xbox One X), it's still surprisingly good.

https://www.gamesradar.com/cyberpunk-2077-runs-surprisingly-...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#400

Earlier quoted context omitted.

Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.

It's an RPG, not a tactical sim shooter. What's with this criticism?

Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.
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