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assuming that handtracking doesnt confuse you eating popcorn with pinching gesture. But anyway i hope your headset doesnt smell of popcorn and coffee afterwards
As a quest pro owner, I can tell you that trying to do anything with your hands, such as take a sip of coffee, is extremely awkward, and so is the act of attempting to pick up the controllers after setting them down to do something. Same goes for handing off the headset for someone else to have a turn. There’s always this super awkward controller transfer and they fumble to orient them the right way in their hands, f…
Mark Zuckerberg on Apple’s Vision Pro headset
371–380 of 1001 posts
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#372Re: Mark Zuckerberg on Apple’s Vision Pro headset
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I haven't heard that they won't allow them. Just that they won't make them. I suspect it would support Xbox and Playstation and Nintendo controllers at launch, even, since their other platforms do. However, VR controllers are different in that they need to be tracked as they move through space much more precisely than those console controllers support. But maybe third-party VR controllers can also be supported. I thi…
Yep, they explicitly mentioned (and showed, IIRC) that you can connect game controllers to the Vision Pro. Presumably it will indeed be PlayStation, Xbox, and Switch controllers, as well as the various third party controllers specifically sold for Apple devices. But no word that I’ve seen on VR controllers.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#374Just having a higher resolution alone has made Apple Vision worth talking about. By all accounts I’ve read it’s very impressive. The interface is much better on the Vision than with the Quest. I had a Quest but I stopped using it because my eyes no longer can stand to see non retina screens. Pixelization was fine 15 years ago but anymore. Wearing glasses in the Quest was a pain. My glasses fogged up too often. Implem…
I disagree that higher resolution alone makes it worth talking about. Meta can churn out high quality screens as well as Apple, for a price. The more compelling angle is how they have nailed the interface with eye and hand tracking and if this works as well in real-world environments as it did in their demo setup. Apple has a tech advantage lately with their software and hardware stack. But historically their product…
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#375Earlier quoted context omitted.
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I'm unsure if you meant to deadname Emily, or if you are unaware of her public transition a couple of weeks ago. https://youtu.be/b-owBhLGaH4
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#376How much money has apple spent developing this thing? Meta has lost over $30 billion so far on developing VR. Apple's headset looks much more complex from an engineering perspective, really complicated sensors, and custom silicon for signal processing, wouldn't surprise me if they have spent a fair bit more than meta.
It's somewhat under the radar because it hasn't killed the company, but Meta's VR/metaverse failure is among the greatest business failures of all time. To spend $30B and have absolutely nothing is so astonishingly incompetent that you'd imagine an average 8th grader could get a better result.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#377Earlier quoted context omitted.
I’m sceptical for a very simple reason. When Apple came up with the UI for the iPhone, the functionality of it wasn’t some vague promise, Steve Jobs gloated at length about how intuitive it all was while audiences gasped and applauded over and over. He did this by introducing several new sensors and technologies simultaneously. Not really seeing that this time around.
I think a lot of that was just the Steve Jobs’s presence and presentation style. It’s pretty bananas they’ve crammed an M2 into a headset with all the cameras, sensors, ML engines, and high res displays. The M2 chip alone (I have an M1 Pro) is still blowing my mind with the low wattage performance. But much like the first iPhone, it is yet to be seen if it will stick. I do think it’s far more capable than existing VR…
Re: Mark Zuckerberg on Apple’s Vision Pro headset
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If I may, I’d make a slight modification to your statement. The vast majority of people don’t care about trackpad quality when it comes to shopping. They do care when they *use* it but they either take it for granted when it works well, or it’s too small a papercut to trade in their device and buy/research a new one. but it all combines together to make a smoother experience when using it, and it can convert people a…
Yes, they buy bottom of the barrel and, if it doesn’t work, assume that is where state of the art is. Few months back I’ve seen anecdotal posts somewhere that new generations of managers are trying to shift computing to phones and tablets because they’re “better than laptops”. No one enforces a delightfulness standard for Windows laptops, and it is creating a skewed perception.
I used to be a die hard Android and Windows/Linux power user. I’d scoff at all the stuff people would mention on iOS/macOS because “well I can do that too if I do this and that”. But then I switched back to iOS/macOS for a project and a lot of the papercuts being solved out of the box was actually such a huge gain.
That’s not to say Apple is perfect. They can improve a ton too (give me a proper path bar in finder please!), but (and I say this often) the products they make are more than the sum of their parts.
but of course none of that is something that is evident when you’re shopping for a product.
Plus, the question one would ask is: “can this do this banal task?” not “which one does this banal task better”. So I see why it’s not prioritized on other platforms.
Most people are just shopping for capability and specs. The delightfulness is too ephemeral to consider until you encounter it yourself.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#379Earlier quoted context omitted.
Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly. If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still. Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.
> The Wii lost its novelty pretty quickly. It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.
Re: Mark Zuckerberg on Apple’s Vision Pro headset
#380For the third time, I’d like to reiterate my point on Metas recent trailer for their new Quest headset: https://news.ycombinator.com/item?id=36201835 It turns out, it wasnt marketing that did wrong when Meta designed their trailer to be hip and energetic and happening. And it wasn’t Apple marketing that just “got it right” with their trailer when they focused on immersion. In reality, it has nothing to do with market…
But as a desk-bound professional, Apple's pitch to me is as a work device with a bit of wind-down entertainment as a bonus. It's easier to justify their hardware purchase if you're comparing against a new Studio Display, for example. You can convince yourself that endless screen real estate will solve your digital problems. "Honey, it's not for the PlayStation, it's for actual work."
I think both approaches are decent, but I've got a feeling that Apple are skating to where the puck will be, as they say.