Earlier quoted context omitted.
> The fact that you have to pay full-price for games AND rely on a cloud service makes this a nonstarter for me. I'd say it's not an issue. Why should cloud service equal subscription (renting)? Imagine a game that uses too much computational power to run on any local PC (a game using some complex AI that requires a cluster of servers for example). Cloud service is a good target for it. Why can't it be offered with "…
Because your purchase is at the mercy of Google continuing to support it. Which they have a horrific track record of.
Stadia Founder's Edition
361–370 of 424 posts
Re: Stadia Founder's Edition
#362Earlier quoted context omitted.
Not quite. I can play steam games offline, I can share them with my friends/family and the most important part being - steam's platform has been reliable with top notch support since 90s while Google hasn't gotten that even in 2019.
You can only play them offline as long as it can check in to Steam every few days. If (once) Steam is turned off, it will no longer be able to do that.
Re: Stadia Founder's Edition
#363And the betting on when this product will be shut down by Google has already begun...right now 3 years is the choice with the most money behind it. Some fools are guessing Google may give this as much as 5 years. Given Google's abysmal history of supporting its software and hardware products, see e.g., the Nest fiasco from a few weeks ago, only a fool or someone with cash to waste would invest in a Google hardware de…
Yeah, that's a concern I have with paying $60 for a game on there. But I'm pretty interested in the $10/mo with accompanying handful of free games. If they shut down the service in that scenario it doesn't bother me, since I'm getting my money's worth each month.
Re: Stadia Founder's Edition
#364I think this is a pretty reasonable price and I fully expect to pre-order, but I'm disappointed that the games must be purchased a la carte. I'd much rather pay a higher monthly fee and be able to play any games I wanted. I'm not sure how much more I'd be willing to pay, but I just think that purchasing titles that I don't own doesn't fit well with the streaming paradigm.
I expect to pre-order the hardware, but I'll probably hold off on a subscription until I see the games and have a compelling reason to pay a monthly fee. I don't really mind the difference between 1080p and 4K, so buying the games standalone seems like a nice fit for me personally, with the subscription sitting as a nice "premium" / improve-what-you-have option.
Re: Stadia Founder's Edition
#365Earlier quoted context omitted.
> What's the alternative, are you going to build your own cluster for such kind of things? Are there any such games that require a cluster of computing power? I don't see any listed in the launch offering.
I think it provides potential for them. At least I see it as the main point, where it can differentiate. How it's used in practice is of course up to developers. What's listed is indeed not a good example of how it can provide unique features. Most games are too focused on pushing graphics, instead of pushing complex simulation.
Re: Stadia Founder's Edition
#366Earlier quoted context omitted.
Tell me a mainstream (for Google scale) service that shut down. Offline Trips, Reader, Inbox, etc do not count. A couple of million users (at max) are just not enough. If bigger things shut down they either have a replacement or they are Google+. And no one complained when that was shut down. Also Stadia has a subscription basis. Cloud gaming is just too important to let Microsoft win. Just like cloud in general. Reg…
> A couple of million users (at max) are just not enough. Are you taking it as self-evident that Stadia will have more than a couple million users? > Also Stadia has a subscription basis. So did fiber.
Re: Stadia Founder's Edition
#367Earlier quoted context omitted.
Not at all? You can (indeed, have to) download your purchases from Steam. Many of which are DRM free. Valve has also said they'll remove Valve DRM from the games that use it in the unlikely event they shut down. There are, in other words, obvious contingency plans. With this, the game you "own" lives and runs solely on Google's servers. If they decide to shut those servers down, you're fucked. But good thing Google i…
DRM doesn't matter for most video games, only servers matter. If steam shuts down you won't be able to play most games regardless of DRM.
Re: Stadia Founder's Edition
#368Re: Stadia Founder's Edition
#369Earlier quoted context omitted.
Do you know any console/pc setup with <1ms (or even 2-3ms) input lag?
If if there was, would it matter? 144Hz monitors draw a frame every 7ms. What does it mean to have sub-frame latency? Human reaction time is about 250ms. So from the time you see something and ate able to react, over 30 frames have rendered.
As someone who used to play fighting games competitively I know that it makes a huge difference if it's sub 1 frame input lag or not. It's the difference of being able to execute certain combos with 1 frame links (basically the time between inputs) 100% of times instead of Which is huge in a competitive environment.
Re: Stadia Founder's Edition
#370Earlier quoted context omitted.
I think it provides potential for them. At least I see it as the main point, where it can differentiate. How it's used in practice is of course up to developers. What's listed is indeed not a good example of how it can provide unique features. Most games are too focused on pushing graphics, instead of pushing complex simulation.
It's possible, but complex simulations have a lot of room to grow before they stop fitting on desktops. Go from one to ten threads and you still fit on a mid-high end CPU.