Earlier quoted context omitted.
I feel like folks on HN (many of us developers ourselves) give this theory too much credance. Subscription pricing may be necessary to finance continuous development, but that doesn’t mean it will. Many developers (particularly larger corporations like Adobe) have taken advantage of this perception to see how much money they can squeeze out of people while making… fewer updates than their users are paying for (to put…
Agreed, and further I don't think I buy the premise that without updates it won't work. For SaaS that's definitely true. For some desktop software that's true too, but it's true far less than we make it out to be nowadays. I have a handful of Android apps that got updated in a direction I didn't like that I still run and still run fine (sometimes dropping server supported features like old PocketCasts before the NPR…
Apple brings Final Cut Pro and Logic Pro to iPad
351–360 of 587 posts
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#352I think next month's WWDC and the AR goggles/glasses are really going to define how this decade plays out for Apple. There's clearly some kind of unification strategy going on behind the scenes but whether it's going to be good enough to win out over competitors or not is up in the air. Combos like NReal Air and Samsung Dex/Steam Deck are going to become more and more common and unless they get a move on I can see th…
One reason for this slow transition is likely due to the legacy software support requirements. Microsoft seems to have vastly overestimated the complexity involved in porting Windows OS to ARM through its many attempts: first with Windows RT, followed by Windows 10S, and most recently tighter developer hardware tie-in with Project Volterra. Apple probably isn't too keen to follow this playbook - opting instead to just keep iOS and macOS separate and gradually drop x86 support entirely from macOS.
As an occasional Samsung Dex user, the benefit of having "one device to rule them all" is obvious and overall experience has been good. But to play devil's advocate, Samsung's revenues is heavily hardware-based so they'd much prefer to sell you multiple devices.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#353Earlier quoted context omitted.
FWIW, the iPad is velocity sensitive. I haven't tried Logic Pro on it yet, but with Garage Band, it definitely plays louder if you hit it harder (for patches that support it). Some software synths in GB also have a pseudo-aftertouch where you slide your finger up after hitting the key to invoke aftertouch. That said, I don't like playing on a screen. I'm a long-time piano and keyboard player so I just hook up an exte…
I wonder if this works by measuring the size of your touch (i.e., how much your finger "splats" when it touches) or using the accelerometers/gyroscope or what.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#354Interesting: Apple is moving their apps to a subscription model. „ Pricing and Availability Starting Tuesday, May 23, Final Cut Pro and Logic Pro for iPad will each be available on the App Store for $4.99 (US) per month or $49 (US) per year with a one-month free trial.8 Final Cut Pro is compatible with M1 chip iPad models or later, and Logic Pro will be available on A12 Bionic chip iPad models or later. Final Cut Pro…
Still strange that apps that work fully locally and thus don't entail any running costs are a subscription. Adobe did it first but they at least threw in some cloud stuff (that no one uses) to try to justify the subscription.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#355Earlier quoted context omitted.
Not been an Apple user since a little while after Steve Jobs passed away, but this is in stark contrast to what people usually say about Airdrop. What I usually hear is that it's the greatest thing since sliced bread and how everybody should be using it.
Wow. I’ve seriously actually never heard that once in 15+ years of being a Mac developer and using them full time. I’ve never actually heard anyone, in real life; or offline, recommend, suggest; or even say one single positive thing about AirDrop essentially since its release. It’s easily the most unreliable piece of software integrated into the MacOS/iOS platform, just a feature that has been so fundamentally broken…
I rarely run into issues as well. I actually can't even remember the last time I had an AirDrop issue.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#356Earlier quoted context omitted.
Echoing other comments explaining why this release is a good development … If you need headphones or a speaker to hear sounds you create, you are not the target demographic.
His point (that you and the other commenters are intentionally ignoring) is that he could be the target demographic, if Apple had made their mobile platform a little more flexible/"pro".
Other comments in this thread saying that a specific concern is inappropriate because something something target demographic are snobbish.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#357Earlier quoted context omitted.
The iPad is not an entry point to the ecosystem; the difference with Macs in terms of modality of use is too stark. The Macs are simply meant to eventually go away. From the perspective of Apple, they are a legacy coccyx. For them the iPad, where nothing is replaceable and Apple is in full control of content distribution, is the superior form of computing.
Developers have been begging for years to be able to code for iPad on iPad, wouldn’t allowing this be an easy first step towards the iPad only dystopia? Do you have an explanation for why it’s still almost impossible?
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#358Earlier quoted context omitted.
Even as a paying Bitwig subscriber, I don't get it. My instruments are velocity and aftertouch sensitive. Having a touchscreen interface for these instruments is no better than typing on your keyboard to play notes. And then if you want to plug in hardware, you have to either settle for one thing and no charging or buy a dongle. > being able to switch between my live instrument and an on screen virtual one is a big d…
> Even as a paying Bitwig subscriber, I don't get it. My instruments are velocity and aftertouch sensitive So what? You can get an idea down without either. It's not about making the final performance (though you can also program the DAW piano-roll this way just fine too). > And then if you want to plug in hardware, you have to either settle for one thing and no charging or buy a dongle. God forbid you have to buy a…
> God forbid you have to buy a $20 dongle
God forbid the iPad ever exposes a second USB port worth of IO bandwidth.
Actually, I take it back. Knowing Apple, I'll get my wish fulfilled with 2 Lightning ports and some MFi cable DRM...
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#359Earlier quoted context omitted.
I recently did a gig with a quad cortex and honestly I couldn't shake the feeling of just wishing I could have all my Plugins (FabFilter, SoundToys, NAM and NeuralDSP mostly) instead. iPad, good interface, some bluetooth switch/expression pedal and all the same plugins I have at home would be amazing for me. Just curious if anyone knows. Suppose a band of the future is just a few players who show up with iPads (guita…
While Logic doesn't feature this yet, the closest analog I know of is the Ableton Link protocol which allows users on a network to synchronize their master clock with other users across any app that supports it (Ableton, Pro Tools, Korg sequencers, etc). While simple and meant more of a collaborative feature, this is a tremendously helpful feature that allows people to jump right in to a music-making session and ensu…
I am trying to envision how syncing DAW's through the network could possibly avoid what easily amounts to more than 20ms of delay back and forth between devices.
Is this just not an issue for digital music production? It's a massive issue for live music and in-ear-monitors on stage.
Re: Apple brings Final Cut Pro and Logic Pro to iPad
#360Earlier quoted context omitted.
You will be surprised when you find out how many amazing piano players have practice in a piece of wood/cardboard with the keys drawn/carved
As a piano player I definitely depend on the existence of a piano for me to play. Better tools absolutely enable artists to make better things faster — Yo-Yo Ma can make a cheap cello sound amazing, but he can make an expensive cello sound even more amazing .