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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#341
Good Lord, this concept of „liquid glass“ is ugly. Not visibly distinct, looks blurry, not clear and sharp. And then they overlap with the content. I never liked the overlapping menus in Notability app either.

This is a flop like the flat keyboard design. Making worse by trying to make it better. Verschlimmbessert.

And this from a company with unlimited financial resources.

Re: Apple introduces a universal design across platforms

#342
post #247

Earlier quoted context omitted.

Same. I was kind of slowly preparing myself that I might be switching to android and it seems this might be the final straw. Will wait until Sept to see how new iphone and google pixels will look like but most likely I will do the transition (even though been developing for iOS for more than 10 years.

Sure, it's reasonable to consider a switch. But while Android devices have come a long way in terms of physical design, capabilities, UI/UX, etc, out of the box Apple still offers a more comprehensive, user friendly and privacy focused security solution: lockdown, tighter controls of hardware/software integration, etc. So there's that.

Agreed; I will probably be staying with iOS no matter how garish it becomes - Apple has the foundations right.

I can't say I feel the same about macOS before; as a user since the early 1990s, I'm likely moving to Linux rather than Liquid Glass for my personal computer.

Re: Apple introduces a universal design across platforms

#343

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

Just because we can doesn't mean we should. Using this new design language as an example, things are now harder to read, identify, and understand. That's a huge loss to productivity and ease of use.

> That's a huge loss to productivity and ease of use

Have you used it yet?

Re: Apple introduces a universal design across platforms

#345

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

Agreed. I've used Macs since 1986 and at one point worked for Apple. I used to make the same jokes about Linux on the desktop as everyone and yet I see myself seriously considering it more every day.

Re: Apple introduces a universal design across platforms

#346
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

I'd argue that it doesn't even look that cool or futuristic. Kind of looks like Windows 7. That said, Windows 7 had an option to turn off all the translucency, so hopefully Apple ripped that idea, too.

Completely agree, takes me back to the days of Compiz Fusion, wavy windows and fire trails.

Re: Apple introduces a universal design across platforms

#348
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

> Every Electron app is going to feel incredibly out of place. AFAIK, most people do most things on the Web. So, no, Electron Apps will feel like what most people use most of the time. It's native apps that will feel out of place.

Nah, native apps end up feeling nice and cozy by comparison. :)

The design language of native controls is usually much quieter and more subdued than the garishness that is allowed in the name of branding.

Re: Apple introduces a universal design across platforms

#350
post #243

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

I like it a lot. Reminds me of the OG Mac OS X Aqua theme, except a more reactive/dynamic version of it to account for accessibility. Refreshing counter to the brutalist styles that were trending. The problem with brutalist styles is that they tend to be busy, which becomes confusing and unintuitive to new users. This seems like it would help separate elements for easier focus, to make things more obvious.

Apple learned a lot of lessons with Aqua and eventually dialed back the translucency. Unfortunately, they seem to have forgotten those lessons.
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