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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#341
I consider myself a "gamer" and would never ditch my PS4 or PC for Stadia but most of my friends who like to play games casually would love something like Stadia. One of them even purchased the founder edition. Most of them don't want to spend hundreds or thousands of dollars on consoles and high end PCs to play just for a few hours on every other weekend. It's just too costly for casual gamers. A service like Stadia makes total sense for such people.

Re: "Google Stadia is not a product that exists because people want it"

#342
post #162
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

> i can imagine all the negative potential it has But you fail to imagine all the positive potential. Terabyte-sized games with 0 download time, more interactions between players, better graphics, no more cheating, no more piracy (which leads to more games or bigger games), and better utilized HW (which is good for your wallet and the environment), and obviously you can play wherever you want. Streaming games is the…

Or not.

There are lots of fun games and other activities.

That's what I have ended up doing as gaming continues to get more hostile.

Re: "Google Stadia is not a product that exists because people want it"

#343

Earlier quoted context omitted.

>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.

Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while. You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you. The way you do that is with client side…

I lost a lot of games when OnLive folded

(LA Noir, Sleeping Dogs, Darksiders 2, London Olympics 2012, Deus Ex Human Revolution.....)

Re: "Google Stadia is not a product that exists because people want it"

#344

Earlier quoted context omitted.

This seems like a good argument against buying Stadia exclusives, but also against playing any MMO. It's a matter of degree, depending on the whims of the market and dedication of the emulator scene. Not all old movies or games are available. Not all art has survived. And apparently the old World of Warcraft is back?

> but also against playing any MMO. MMOs are a case where the game itself inherently requires a serious server in order to work. I don't play MMOs myself, but if I did, I would not be bothered by their server-based nature as there's an obviously inescapable reason for it. That is not representative of most games.

What do you mean by a serious server? Most MMO stuff could easily pick a player to handle the processing of their immediate area on a background thread. And the bandwidth requirements aren't that big either. Figuring out how to trust the processing is the biggest problem to solve, but that can be solved on a tiny simple server just as easily as on a serious server.

Re: "Google Stadia is not a product that exists because people want it"

#345
post #340

There are rumours of a Steam Cloud [0] IMO this would be the best of both worlds. I don't want to purchase games from Google that will only work on Stadia. The ideal solution is to purchase games on Steam that you can play either on a regular PC, or on Steam's Cloud Gaming Service. I'm fine to pay $5-10/mo for Steam Cloud, but I really, really don't want to re-purchase some games again (like I'd have to do with Googl…

this already exists, its called nvidia geforce now.

Re: "Google Stadia is not a product that exists because people want it"

#346

I consider myself a "gamer" and would never ditch my PS4 or PC for Stadia but most of my friends who like to play games casually would love something like Stadia. One of them even purchased the founder edition. Most of them don't want to spend hundreds or thousands of dollars on consoles and high end PCs to play just for a few hours on every other weekend. It's just too costly for casual gamers. A service like Stadia…

I’m a grown up now. Booting my PS4 to play only to be greeted with “40G download required before online play is possible” is what makes me think stadia could take off. The on boarding of consoles is super crappy and the UX of pc gaming is also very inconvenient and is prone to weird issues.

Re: "Google Stadia is not a product that exists because people want it"

#347

Earlier quoted context omitted.

>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.

Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while. You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you. The way you do that is with client side…

I think Stadia could work in big cities. If Google has servers in the city and you're using a wired connection then it should work fine for a large portion of games. It probably won't give a good experience for first person shooters though.

Re: "Google Stadia is not a product that exists because people want it"

#349

Earlier quoted context omitted.

Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.

When buying a game on Stadia is the same price as buying it on other platforms but with the downside of a total loss of control or ability to play offline it becomes less attractive.

"Same price" if you already have a solid computer with a multi-hundred-dollar GPU.

Re: "Google Stadia is not a product that exists because people want it"

#350

Earlier quoted context omitted.

I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.

Why not play Hearthstone or similar games on MBP? They need to invent new class of games: latency-tolerant, but graphically intensive. Photorealistic turn-based massively multiplayer games?

Heroes of Might and Magic as an MMO!
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