Live data from Hacker News

"Google Stadia is not a product that exists because people want it"

threader.app

331–340 of 698 posts

Re: "Google Stadia is not a product that exists because people want it"

#331

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

> I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for. For example I recently purchased an Oculus Rift. I waited until enough games released so that I couldn't be dis…

> In my experience you should should never buy a product for what it might be one day and instead only pay for the what you're getting on day one. That way you're never disappointed/always get what you paid for.

This seems apropos to Kickstarter as well. I've had some successes, but I also funded Animusic 3 and Star Citizen.

EDIT: I've been somewhat disappointed about Star Citizen, but my mistake was telling my kids (unconditionally) that we'd be getting Animusic 3. Back then, that was a big deal for them.

Re: "Google Stadia is not a product that exists because people want it"

#332
post #121

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

I think it would be helpful to broaden your horizons a bit. Everyone is talking about Stadia; whether it will be good or not, whether it will eventually see long-term success. These are very boring questions. The more interesting question is whether cloud gaming will see success over the long term. Every major player, minus Nintendo, is entering or already in this market. Most notably, Microsoft is releasing xCloud v…

>on your PC, literally today (unfortunately, no Mac support yet)

and no linux support

Re: "Google Stadia is not a product that exists because people want it"

#333

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

So the target market is people who want to play video games but don't have a gaming system?

Maybe their catalog should be more casual/indie oriented? It's hard to imagine too many people who want to play a loud shooty game like Red Dead Redemption 2 but don't have a console or PC already. On the other hand, the price point seems kind of high for someone who wants to play card games or Words With Friends style games.

Re: "Google Stadia is not a product that exists because people want it"

#334

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.

Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while.

You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you.

The way you do that is with client side dead-reckoning and/or lock-step simulation with a pre-shared seed. Streaming video eliminates any opportunity to do that and you don't get to buffer frames ahead like Netflix can.

There's a reason OnLive folded and I wouldn't be surprised if you see Stadia EoL'd in the next year or two.

Re: "Google Stadia is not a product that exists because people want it"

#335
post #53
post #9

Earlier quoted context omitted.

Stadia is unique though that there are people buying digital games locked to the platform. So its entirely possible when the inevitably kill it those games could just be lost. So I hope for the people's sake that buy into it that Google won't shut it down (or at least have a way to add your purchases to steam or something), but its a different risk this time.

There have been exclusives for other platforms that have eventually made their way to the PC ecosystem. I just saw Halo Reach advertised for the PC. I played the heck out of it when it came out, so I don't have a desire to buy it again, but it is nice to see it.

Their competition includes Nvidia, that is testing a streaming service that allows you to buy games through other platforms (Steam, Uplay, maybe others) and stream them from the cloud.

https://www.nvidia.com/en-us/geforce-now/

Re: "Google Stadia is not a product that exists because people want it"

#336

Earlier quoted context omitted.

Good luck finding public WiFi with sufficient bandwidth and latency to let you play Stadia out and about...

I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.

Why not play Hearthstone or similar games on MBP? They need to invent new class of games: latency-tolerant, but graphically intensive. Photorealistic turn-based massively multiplayer games?

Re: "Google Stadia is not a product that exists because people want it"

#337
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.

There are other ways to watch movies.

When those delivered a sufficiently good quality experience, I stopped going to a theatre.

Control is one part of that. "Let's pause..."

Replay is another. Maybe watch it a few times for whatever reason.

Sharing is another. I still like physical media for this reason.

Games are similar.

Renting a game should cost less than one that can be replayed, shared, etc...

Keeping history is another good reason. I have media and games from times past, and I have the ability to share that experience today. High value.

Gaming and movies today? Definitely moving away from the higher value things, yet pricing often seems the same, or not in line with the lower value proposition.

Re: "Google Stadia is not a product that exists because people want it"

#338
post #203

Earlier quoted context omitted.

>when Google decides to shut down the service (which happens all the time) What service has Google shut down that you paid for ? >deactivate your account (which also happens all the time) When has Google randomly deactivated your account without compensation for something that you paid for? You are making some gigantic leaps of internet logic here to be honest.. no one is going to deny they have an interesting record…

Chromecast Audio, Nexus, Nest? Even the Pixel, their "flagship" phone, has only gotten 3 years of updates, ending this year [0]. That, and just look at the YouTube debacle and how they treat creators. Fool me once... [0] https://arstechnica.com/gadgets/2019/11/rip-og-pixel-google-...

Nothing you listed there means you can't still use it, so your argument is wrong.

Re: "Google Stadia is not a product that exists because people want it"

#339

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

I'm a gamer with a heavy Xbox One that I lugged across 15 countries over 2 years and I cannot wait to replace it with Stadia. 90% of the time my Xbox is just a YouTube/Netflix machine, but that means it wins out the TV's HDMI port over the Chromecast for the 10% of time someone wants to play a game. Adding "gaming" to Chromecast makes a $300 console vs a $60-70 controller a no-brainer, especially when you throw travel into the mix. If my Switch supported Netflix, it would have filled this niche but... it can't.

>The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games?

I might be wrong on this, but $130 was for the controller and a Chromecast Ultra (which retails $70), so I'd assume controllers will run $60-70 after launch.

Re: "Google Stadia is not a product that exists because people want it"

#340
There are rumours of a Steam Cloud [0] IMO this would be the best of both worlds. I don't want to purchase games from Google that will only work on Stadia. The ideal solution is to purchase games on Steam that you can play either on a regular PC, or on Steam's Cloud Gaming Service. I'm fine to pay $5-10/mo for Steam Cloud, but I really, really don't want to re-purchase some games again (like I'd have to do with Google), or lose my cloud purchases if either a) Google cancels Stadia, or b) I want to switch to a different cloud.

[0]: https://www.resetera.com/threads/rumor-valve-is-working-on-s...

Post reply on HN