"Google Stadia is not a product that exists because people want it"
341–350 of 698 posts
Re: "Google Stadia is not a product that exists because people want it"
#342Earlier quoted context omitted.
> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…
> i can imagine all the negative potential it has But you fail to imagine all the positive potential. Terabyte-sized games with 0 download time, more interactions between players, better graphics, no more cheating, no more piracy (which leads to more games or bigger games), and better utilized HW (which is good for your wallet and the environment), and obviously you can play wherever you want. Streaming games is the…
There are lots of fun games and other activities.
That's what I have ended up doing as gaming continues to get more hostile.
Re: "Google Stadia is not a product that exists because people want it"
#343Earlier quoted context omitted.
>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.
Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while. You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you. The way you do that is with client side…
(LA Noir, Sleeping Dogs, Darksiders 2, London Olympics 2012, Deus Ex Human Revolution.....)
Re: "Google Stadia is not a product that exists because people want it"
#344Earlier quoted context omitted.
This seems like a good argument against buying Stadia exclusives, but also against playing any MMO. It's a matter of degree, depending on the whims of the market and dedication of the emulator scene. Not all old movies or games are available. Not all art has survived. And apparently the old World of Warcraft is back?
> but also against playing any MMO. MMOs are a case where the game itself inherently requires a serious server in order to work. I don't play MMOs myself, but if I did, I would not be bothered by their server-based nature as there's an obviously inescapable reason for it. That is not representative of most games.
Re: "Google Stadia is not a product that exists because people want it"
#345There are rumours of a Steam Cloud [0] IMO this would be the best of both worlds. I don't want to purchase games from Google that will only work on Stadia. The ideal solution is to purchase games on Steam that you can play either on a regular PC, or on Steam's Cloud Gaming Service. I'm fine to pay $5-10/mo for Steam Cloud, but I really, really don't want to re-purchase some games again (like I'd have to do with Googl…
Re: "Google Stadia is not a product that exists because people want it"
#346I consider myself a "gamer" and would never ditch my PS4 or PC for Stadia but most of my friends who like to play games casually would love something like Stadia. One of them even purchased the founder edition. Most of them don't want to spend hundreds or thousands of dollars on consoles and high end PCs to play just for a few hours on every other weekend. It's just too costly for casual gamers. A service like Stadia…
Re: "Google Stadia is not a product that exists because people want it"
#347Earlier quoted context omitted.
>all the negative reviews of Stadia are by people who already have console/gaming PCs. I think most people who like playing video games would have some sort of video game playing hardware, yes. So, they might have opinions on what a good gaming experience is. And, if they have issues with Stadia (incl latency, graphical fidelity, and library), then it might be coming from an informed place.
Yup, also if you look at people who write or have written netcode for a living, it's been pretty obvious where Stadia was heading for a while. You need to be able to reliably hide ~100-200ms of latency for any number of reasons. If you're talking about something that runs over wifi you're fighting against the laws of physics and no back-end infrastructure is going to save you. The way you do that is with client side…
Re: "Google Stadia is not a product that exists because people want it"
#348"Whole family's Google accounts destroyed because $child tried to hack/cheat in Stadia game"
Re: "Google Stadia is not a product that exists because people want it"
#349Earlier quoted context omitted.
Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.
When buying a game on Stadia is the same price as buying it on other platforms but with the downside of a total loss of control or ability to play offline it becomes less attractive.
Re: "Google Stadia is not a product that exists because people want it"
#350Earlier quoted context omitted.
I guess I should have clarified. My only devices are a Pixelbook and my work MBP - no desktop. Playing at home (or work) are totally fine for me. Playing games like Hearthstone (where latency isn't breaking factor) is fine with me as well.
Why not play Hearthstone or similar games on MBP? They need to invent new class of games: latency-tolerant, but graphically intensive. Photorealistic turn-based massively multiplayer games?