Live data from Hacker News

Equinox.space

equinox.space

331–340 of 464 posts

Re: Equinox.space

#331

With that art direction you can release game on Steam! There are some games made in JS with Electron. And I wish your team luck with your consultancy bussines and making interactive experiences. But I think you can achieve something in game dev as well!

Much appreciated, thanks! Releasing a successful game on Steam would be amazing of course but it's not easy, to say the least. I hope we'll manage to do it some day!

Re: Equinox.space

#332

This is amazing. The movement is very similar to movements in VR worlds. Would be awesome to integrate with the VR web apis to play this on an oculus as well.

Thanks. I guess a potential issue would be rendering the outlines because it's implemented with post-processing and I'm not sure how it would look in VR.

Re: Equinox.space

#333
post #158

Earlier quoted context omitted.

Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in. I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see…

All valid points, and I completely agree that the narrative could have a bit more depth to it. I really wish there were more puzzles to solve. However, at the end of the day, we had to keep the scope under control, which was already quite large for a two-person team.

Congrats on shipping! I enjoyed my playthrough. I suspect it's the perfect length for blowing up on HN, since there's an emotional payoff for completing the game and if it were any longer, less people would complete it.

Re: Equinox.space

#334

amazing work, I could not stop playing. I wish there was more after the warp.

Thanks a lot. I wish there was more too, but we unfortunately had to keep the project's scope under control! Lots of puzzle ideas and content were cut.

Re: Equinox.space

#335
post #278

This is beautiful. I noticed something: The player character feels really tall to me. Or perhaps the doors are short? I subconsciously kept looking downward. I'm not a particularly tall person, but I don't remember feeling this way in a game before. Has anyone had a similar experience?

Thanks! About the character height, it's set at 1.6m and all the environment is supposed to be at the right scale, but perhaps we made the doors a bit too short. We tried to convey a bit of claustrophobic feeling, especially in the lower level, as you would expect in this kind of spaceship.

Re: Equinox.space

#336
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I especially liked the "Connecting..." sound. It's inescapable even in the future!

Re: Equinox.space

#338
This is a hit, congrats on your success! My favorite part is sound and music design: the SFX and music mesh well, the transitions are seamless and intentional e.g. when the warp stalls there is also a breakdown on beat.

Re: Equinox.space

#339
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Thanks for sharing this here! I'll try it tomorrow as it's late night here. Sorry to see this post is getting spam bombed for some reason :( Because it's one of the most interesting things I saw in the last days

A bunch of other posts on the front page are getting bombarded with these spam messages too... I figure dang is probably aware by now (although idk what specific measures HN has against this sort of thing).
Post reply on HN