Live data from Hacker News

Equinox.space

equinox.space

311–320 of 464 posts

Re: Equinox.space

#313
With that art direction you can release game on Steam!

There are some games made in JS with Electron.

And I wish your team luck with your consultancy bussines and making interactive experiences.

But I think you can achieve something in game dev as well!

Re: Equinox.space

#314
post #80

Earlier quoted context omitted.

Here's the `invert mouse` setting from Quake2[1], though, I know for certain that Duke3D and Doom had the same option. I feel like every FPS I've ever played has had it as an option. Now, to be judgemental, anyone who enables the invert option is an obvious psychopath. Although, to be fair, everyone thinks I'm a psychopath for using Mouse2 for Forward. [1] http://www.quake2.com/kko/menu/options.jpg

Oh come on. I’m a pilot, or at least I spent a good deal of time in flight training when I was younger. I’d rather not mix systems, that’s all.

Yeah screwing with your muscle memory is a really bad thing to do for pilots because that will be there for you when you need it the most.

Re: Equinox.space

#315
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Thanks for sharing this here! I'll try it tomorrow as it's late night here.

Sorry to see this post is getting spam bombed for some reason :( Because it's one of the most interesting things I saw in the last days

Re: Equinox.space

#316
post #183
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I can't wait 2500 years, are there hibernation pods anywhere on the ship?

Nope, but there is cafeteria :-P

Re: Equinox.space

#317

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

See Tharsis ( https://store.steampowered.com/app/323060/Tharsis/ ) and Seedship ( https://johnayliff.itch.io/seedship ).

Wow. I didn't know that Seedship is available in browser.

Played it on Android long time ago.

Re: Equinox.space

#318
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

Some people are more comfortable with mouse inversion, that is also my case; I read years ago somewhere that it is subjective and depends on how we "see" the scene in our brain, like 1st person or projected 3rd person (or something similar, don't take my words to the letter) anyway the number of people that would find games without mouse inversion next to unplayable is very high, therefore adding the option makes sen…

I could see this. Like obviously I live first person, and when I want to look up I pull my head back, to look down I push my head forward. Similarly I expect pushing my mouse forward (up) to look down and pulling my mouse back (down) to look up.

Re: Equinox.space

#319
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

In a plane you pull back on the joystick to go up.

No need for a plane, works that way for my head in real life too :) tilt your head back and you look up

Re: Equinox.space

#320
post #290

Cool. I only could suggest, for hackers don't show hints of code shapes (for engine consoles), just make less buttons, so for example, just 64 possible variants, so real hacker could just find code by brute force. Other possible idea, sough harder to implement, to use rotating dials and issue some shake of screen when approach right number on some dial.

That was a point, for player to notice code.

Brut-forcing won't be fun.

To be honest I didn't notice glyphs at first.

Post reply on HN