Earlier quoted context omitted.
Capitalism's greatest superpower is absorbing all critique and selling it back to consumers as a luxury good.
very insightful, that is 100% your original quote
The Influence of Neuromancer on Cyberpunk
331–340 of 404 posts
Re: The Influence of Neuromancer on Cyberpunk
#332Earlier quoted context omitted.
We have adderall now. Speed with a PG rating
I don't think that's a very kind thing to say about the medications for people for who ADHD medications like amphetamines and methylphenidates have meant a huge improvement in quality of life.
Hence "speed with a PG rating".
I don't think being unkind to molecules is something to worry about, they can't be offended.
Re: The Influence of Neuromancer on Cyberpunk
#333Earlier quoted context omitted.
I remember watching this on Fox and being transfixed. I curious how my reaction to it would be today. Need to watch it again.
It was on ABC which I find very amusing as it means Disney is ultimately responsible for that amazing incomprehensible strange mini-series.
Re: The Influence of Neuromancer on Cyberpunk
#334Thing is, who could even do such a book justice as a film?
Re: The Influence of Neuromancer on Cyberpunk
#335Earlier quoted context omitted.
What? It was a fantastic game that spent a lot of time ruminating on topics like transhumanism, sex, and corporate power. It let players explore heterosexual and homosexual romantic relationships in first person and uncensored. Character writing is for the most part top-notch. The universe is unfailingly coherent and incredibly fleshed out. Few games have moved me to the point of tears in the credits, but this one di…
> "It was a fantastic game that spent a lot of time ruminating on topics like transhumanism, sex, and corporate power" I can't say anything about C2077 because I haven't played it, I can just repeat what Gibson said about it. And he didn't play it either, he was just judging the trailer. What I can say is to note the three things you mentioned, "transhumanism, sex and corporate power" are also explored in other highl…
But as a fan of the genre I think that CP2077 did what it set out to do and then some. And while those points may be somewhat tired cliches -- and admittedly these are my favorite kinds of narratives so I don't really care -- the only pieces of any kind of media that made me truly feel like I was in the driver's seat roleplaying that experience was the original Neuromancer and Cyberpunk 2077. Not Rifts RPG, not Blade Runner, not The Ascent (and holy shit what a suprise blessing that game was), nor anything else.
Re: The Influence of Neuromancer on Cyberpunk
#336Earlier quoted context omitted.
> "The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis. Hows that working out? Cuz it doesn't look like it's doing much except creating painfully generic stock villains. People forgot how popular the Nazis were, both in the US and elsewhere. And no one can really articulate why they're popular now outside of "day racis",…
>How's that working out? Cuz it doesn't look like it's doing much except creating painfully generic stock villains Those tiki torch people arent exactly running the country now are they?
Re: The Influence of Neuromancer on Cyberpunk
#337Earlier quoted context omitted.
Thanks! I do think there's a shift there from niche audience to much more significant mainstream attention (which can of course be fleeting, which was also kind of built into the original argument: attention moves on from time to time ...). I do recall the time when movies like "Old-boy" were favorites among the arthouse track/festival circuit-going audience as well, but those were never the headlining poster in a mu…
>The headlining novel of the biopunk subgenre, Bacigalupi's "The Windup Girl", is set in a future Bangkok. Bacigalupi falls for japanophilia with the Japanese fetishization of geisha (the windup-girl of the title). His emphasis on mechanical power (i.e. springs and animal labor) was interesting though.
The setting, the Thais, the Contraction, the genetically engineered foodstuffs and plagues, and the story arc of Hock Seng, the Chinese aid of the AgriGen exec, are all more interesting.
I agree the Japanese windup girl is heavily fetishized though. But the Japanese themselves are unimportant in the novel. AgriGen is an American company.
Re: The Influence of Neuromancer on Cyberpunk
#338Earlier quoted context omitted.
The writing is beautiful, but I think Neuromancer has failed to capture a modern audience due to some of the stylistic choices Gibson makes (I’m not necessarily arguing they are bad decisions - I personally enjoyed the style - although I think one could argue that). For instance, Gibson frequently skips exposition, and he delivers the narrative with a disconnected, stream-of-consciousness feel that is meant to evoke…
I found Snow Crash to be really childish, and not even in the same league as Neuromancer . I read Neuromancer originally in 1984 and again a few years ago, and for me it still holds up. It's not the greatest book or anything, and I found Count Zero to be much better, but apart from those two books I've yet to read anything else cyberpunkish that comes even remotely close. Before someone mentions Greg Egan or Vernor V…
Re: The Influence of Neuromancer on Cyberpunk
#339Re: The Influence of Neuromancer on Cyberpunk
#340I’m constantly amazed at how Metaverse aficionados quote Snow Crash and and other 1990s works as cornerstones of cyberspace, when Gibson invented the term and Neuromancer was written in 1984. Gibson is the original. The passage where Case connects to the matrix (also a Gibson term) again for the first time once his nervous system is repaired is heartbreakingly beautiful. I relate to it as a young phone phreak growing…
Neuromancer on the other hand I still think about, and I haven't read it in a decade.