Client-side anti-cheat is pointless, it just captures the low hanging fruit. Kernel level drivers are also kind of useless, easy to circumvent, easy to reverse engineer. Building a capable computer vision bot that can play World of Warcraft, Diablo and CS:GO is trivially easy to do these days. We're talking a few hundred lines of Python to build a working prototype that will track and kill and take objectives. I have…
How does one go about computer vision bot, for WoW for example? I was entertaining the idea for a while. Do you use neural net? How do you train it? How do you solve navigation in 3D world?
Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat
#331Those are some very big questions that cover things such as CNN, body pose estimation, temporal memory, SLAM, VIO and a slew of other techniques to figure out what is going on before being fed back to a very simple behaviour tree.