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Call of Duty Adds Kernel Level Driver for Anti-Cheat

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Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#331

Client-side anti-cheat is pointless, it just captures the low hanging fruit. Kernel level drivers are also kind of useless, easy to circumvent, easy to reverse engineer. Building a capable computer vision bot that can play World of Warcraft, Diablo and CS:GO is trivially easy to do these days. We're talking a few hundred lines of Python to build a working prototype that will track and kill and take objectives. I have…

How does one go about computer vision bot, for WoW for example? I was entertaining the idea for a while. Do you use neural net? How do you train it? How do you solve navigation in 3D world?

Those are some very big questions that cover things such as CNN, body pose estimation, temporal memory, SLAM, VIO and a slew of other techniques to figure out what is going on before being fed back to a very simple behaviour tree.

Re: Call of Duty Adds Kernel Level Driver for Anti-Cheat

#332

Earlier quoted context omitted.

You don't really have to put so much effort into dissecting their verbiage. It's guaranteed that any kernel anti-cheat is going to be invasive and inspect everything on the system while looking for cheats.

No, it's absolutely not guaranteed. Especially in competitive shooters, performance is paramount. They have a strong motivation to only look where they need to. And anti-cheat isn't a money-maker, so they're not going to be spending lots of money storing user data they don't have to. Cheat software has to do things like nose around in the game's memory space that no legitimate program is going to do. It also contains…

I've actually had anti-cheat software flag programs as possible cheating tools and refused to run a game until I literally remove the suspected software from my computer (when it wasn't even running). So while what you say certainly makes sense, I don't think that it's accurate.
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