In my region of the world this title (and also the title of being "the worst ever made") was reserved for the unnecessarily detailed electric locomotive simulator MaSzyna: https://store.steampowered.com/app/1033030/MaSzyna/ Turns out that such a vehicle, even though simple in principle, has quite the startup procedure and a layman would have trouble making it go.
Train sim created by just one person is being called the best ever made
321–330 of 375 posts
Re: Train sim created by just one person is being called the best ever made
#322I bought it yesterday, not too hard to get running on linux, and played for an hour, it's immense fun.
Re: Train sim created by just one person is being called the best ever made
#323Earlier quoted context omitted.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
The question is about counterfactuals If unreal cost money up front, would this have been built? No. Unreal is saying: hey, we contributed to 1/20th of your success, because you could not have done this without us. Thus, in the event that you're extremely successful, yes, you'll owe unreal a million dollars. But that's only because you made 20mm and keep 19mm for yourself. That's an incredible bargain.
Re: Train sim created by just one person is being called the best ever made
#324Earlier quoted context omitted.
All journalism is terrible these days. They just want a catchy headline for the ad view and nothing else matters, including whether the headline is true or not.
There is like 1 or 2 actual "video game journalists" everyone else is just a glorified blogger.
Re: Train sim created by just one person is being called the best ever made
#325Earlier quoted context omitted.
Almost every time I see a halfway polished “solo developer” game, they did not do all the work themselves. Especially, they usually hire out the music, maybe other sounds, and much of the artwork. Sometimes they also have freelancers doing marketing and such. Sometimes even some paid help writing the software. I highlight this not to bring those developers down, but because I think it’s important people understand ho…
Even the famously brought up cases of solo projects often end up hiring help once they become popular. Stardew Valley and Dwarf Fortress come to mind. I think for the later stages it's common to contract someone for other platforms, especially mobile.
Re: Train sim created by just one person is being called the best ever made
#326Earlier quoted context omitted.
Almost every time I see a halfway polished “solo developer” game, they did not do all the work themselves. Especially, they usually hire out the music, maybe other sounds, and much of the artwork. Sometimes they also have freelancers doing marketing and such. Sometimes even some paid help writing the software. I highlight this not to bring those developers down, but because I think it’s important people understand ho…
The Stardew Valley dev did do everything himself though
Re: Train sim created by just one person is being called the best ever made
#327Re: Train sim created by just one person is being called the best ever made
#328Earlier quoted context omitted.
I started playing Farm Simulator 2025 recently because a friend wanted me to. Even now, I really long for a proper game with progression, etc. But it's really just a way to drive machines. And I find myself wanting to do that, even without the progression I crave from a game. But then I also feel like I'm massively wasting my time, and I could be playing other games, getting stuff done around the house, or just readi…
What would progression look like in a farming simulator? I tried it a few times but have had a similar feeling.
I have problems.
Re: Train sim created by just one person is being called the best ever made
#329Earlier quoted context omitted.
Everything. The story, how the game works, the art assets, voice lines, music, etc. Programming is like 10% of a game. The world building and UX is the juice. Anybody can make Lord of the Rings, but there's only one.
Absolute nonsense. There is no cookie-cutter formula for game development, despite what the idea guys think. Mario 64 was literally just Mario in a single small room until the last six months of development. They focused purely on the actual game - the mechanics, physics, movesets, items, and enemies - inside that tiny room until it felt perfect. Then, in one final push, they quickly slapped together all the levels a…
Good luck with your idea tho
I vouched for you
Re: Train sim created by just one person is being called the best ever made
#330Earlier quoted context omitted.
I was just playing Sand: Raiders of Sophie. Before that Arma Reforger. Before that Arc Raiders. There are a very small minority of games that use kernel-level anticheat that won't work, including newer BF6 and COD. Tbh I wouldn't play those anyway because of that feature, which sucks because BF series was fun.
> ...which sucks because BF series was fun. Was , yeah. I enjoyed the hell out of BF I and BF V. I also enjoy shooters that have "modern" weaponry. Given how fun BF I was at launch, and V was when I picked it up, I purchased a copy of BF 2042 at launch because -given that that's the time before the "I'm going to do nothing but snipe from spawn to maxxximise my KDR and get Sick Youtube Clips" crew comes to be the majo…
Bad Company 2 is probably my fav next to BF4