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Train sim created by just one person is being called the best ever made

kotaku.com

251–260 of 375 posts

Re: Train sim created by just one person is being called the best ever made

#251

Earlier quoted context omitted.

> I didn't expect this simple concept will need so many explanations. You and me both brother :) > No programmer will ever say "making the computer slower really helped a lot to write code". I guess I'll be the first, as a programmer I do this all the time, when developing browser stuff I frequently throttle the available bandwidth and introduce jitter in the network connections so I can see and understand how things…

You do that because your goal s “optimized code” not just “code”. Your constraints are a tool that helps you achieve your goal. For most others the constraints are limitations from achieving their goal. For me wearing a parachute is a constrain and carrying it is an act of will. For a skydiver not so much.

> You do that because your goal s “optimized code” not just “code”.

Again, my goal is "Ship working software", I don't care about optimizing at all, just baselevel "working" state of things, that's why I test things like reliability. But also again, our perspectives and understanding of terms seems to diverge a bunch, so much that discussing them seems relatively fruitless, at least seemingly to the two of us.

Re: Train sim created by just one person is being called the best ever made

#252

Earlier quoted context omitted.

"most" is doing a lot of work in that sentence. Multiplayer games generally don't. Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

At least in my experience, every single game I've launched has worked on Linux. I don't play online shooter games which seems to be the only category that doesn't work.

FWIW, many online shooter games work just fine. Those with extremely invasive kernel-level anticheat do not. Some of those with less-invasive anticheat also do not.

So, yeah, shit like the latest CoD, Valorant, Apex Legends [0], and that godawful Marathon game won't run... but that's because of active work by the devs to make it so that it won't.

[0] ...for some crazy reason...

Re: Train sim created by just one person is being called the best ever made

#253
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

> This couldn't have happened 10 years ago. I agree. Something similar could have happened 30 years ago, and it did, see Transport Tycoon (or a lot of early games). But from 2000 to 2020?

How is Minecraft doing these days?

Re: Train sim created by just one person is being called the best ever made

#254

Game looks amazing from a solo dev but this article is terrible, like the journo didn't even play the game they just watched the game.

You make it sound like they didn’t even buy and run the game, but that’s not accurate.

> While the game encourages you to master the reasonably simple controls of its range of perfectly crafted engines, you can also just set it to play itself and then take over the free camera as it does.

That seems like a perfectly valid way to experience the game to me.

Re: Train sim created by just one person is being called the best ever made

#255
post #130

Earlier quoted context omitted.

"most" is doing a lot of work in that sentence. Multiplayer games generally don't. Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

I was just playing Sand: Raiders of Sophie. Before that Arma Reforger. Before that Arc Raiders. There are a very small minority of games that use kernel-level anticheat that won't work, including newer BF6 and COD. Tbh I wouldn't play those anyway because of that feature, which sucks because BF series was fun.

> ...which sucks because BF series was fun.

Was, yeah.

I enjoyed the hell out of BF I and BF V. I also enjoy shooters that have "modern" weaponry. Given how fun BF I was at launch, and V was when I picked it up, I purchased a copy of BF 2042 at launch because -given that that's the time before the "I'm going to do nothing but snipe from spawn to maxxximise my KDR and get Sick Youtube Clips" crew comes to be the majority of the playerbase- that's the best time to play these games.

I regret that purchasing decision so much. BF 2042 was very, very pretty. It looked so good. But -as a game- it was so bland and boring.

Re: Train sim created by just one person is being called the best ever made

#256
post #132

Earlier quoted context omitted.

What would be your added value?

Everything. The story, how the game works, the art assets, voice lines, music, etc. Programming is like 10% of a game. The world building and UX is the juice. Anybody can make Lord of the Rings, but there's only one.

Absolute nonsense. There is no cookie-cutter formula for game development, despite what the idea guys think. Mario 64 was literally just Mario in a single small room until the last six months of development. They focused purely on the actual game - the mechanics, physics, movesets, items, and enemies - inside that tiny room until it felt perfect. Then, in one final push, they quickly slapped together all the levels and the storyline at the very end.

We are very quickly going to see the reality: games are made by programmers. Everyone else who has spent decades comfortably riding on the programmers backs is being replaced by AI. This includes the artists, the junior programmers, the testers, all of them. The future isn't bloated teams, it's going to be just one lone genius (or a small group of programming geniuses banding together) and his magnum opus across the board.

Re: Train sim created by just one person is being called the best ever made

#257
post #59

I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?

Almost every time I see a halfway polished “solo developer” game, they did not do all the work themselves. Especially, they usually hire out the music, maybe other sounds, and much of the artwork. Sometimes they also have freelancers doing marketing and such. Sometimes even some paid help writing the software. I highlight this not to bring those developers down, but because I think it’s important people understand ho…

Even the famously brought up cases of solo projects often end up hiring help once they become popular. Stardew Valley and Dwarf Fortress come to mind.

I think for the later stages it's common to contract someone for other platforms, especially mobile.

Re: Train sim created by just one person is being called the best ever made

#258
post #139
post #123

Earlier quoted context omitted.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…

Simple and easy are often conflated a bit, but measured by outcomes, are quite different. Comments offerring humorous parallels of common simple and easy conflations will follow.

Re: Train sim created by just one person is being called the best ever made

#259

Earlier quoted context omitted.

"most" is doing a lot of work in that sentence. Multiplayer games generally don't. Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

I do not play multiplayer games, and it has come to the point where I don't even check Proton compatibility on these because it is so reliable now in that situation.

[deleted]

Re: Train sim created by just one person is being called the best ever made

#260

Game looks amazing from a solo dev but this article is terrible, like the journo didn't even play the game they just watched the game.

The author is "not exactly a train enthusiast" as they say, and nor are the vast majority of the audience . Yet the article presents the game in a way that sounds appealing to such an audience, potentially exposing it to more people than just the train fan niche. I think that alone makes it better than "terrible"
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