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Train sim created by just one person is being called the best ever made

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Re: Train sim created by just one person is being called the best ever made

#62
post #49

Earlier quoted context omitted.

This place has become an AI-focused hellscape. It really is sad.

It actually seems to be a relatively small vocal group. I've marked most of them red (as I previously did the one above) with https://hackersmacker.org

[deleted]

Re: Train sim created by just one person is being called the best ever made

#64
post #34

This is a 1 person job?! It looks practically photorealistic. That's absolutely wild.

Not to dismiss the effort by dev, but all Unreal engine games look photoreal these days. My point is that photorealism does not show effort these days.

Most of the review is about the art assets, and I doubt the big ones (e.g. the trains themselves) are off-the-rack Unreal assets. An engine like Unreal 5 will cast your assets in harsh relief. Which is to say, if your game's assets look custom and look good in Unreal 5, it does indeed demonstrate effort and skill.

Re: Train sim created by just one person is being called the best ever made

#65
post #47

Earlier quoted context omitted.

Nowadays most games will run on Linux thanks to Valve's Proton compatibility layer.

"most" is doing a lot of work in that sentence. Multiplayer games generally don't. Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

"Most is doing a lot of work".

So, 90% isn't most in your book?

Re: Train sim created by just one person is being called the best ever made

#66
post #59

I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?

Anecdote, but I recall my friend saying he worked on freelancing assets to some train game and showed me some pictures of the said game. Unless there are more of these in existence, I think it was this.

Re: Train sim created by just one person is being called the best ever made

#67
post #54

Earlier quoted context omitted.

Not to dismiss the effort by dev, but all Unreal engine games look photoreal these days. My point is that photorealism does not show effort these days.

No engine in the world can make bad assets look good.

Eskil Steenberg's LOVE has entered the chat.

https://www.youtube.com/watch?v=Y-A8xvFKaRA

Re: Train sim created by just one person is being called the best ever made

#68

I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2. But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

I started playing Farm Simulator 2025 recently because a friend wanted me to. Even now, I really long for a proper game with progression, etc. But it's really just a way to drive machines.

And I find myself wanting to do that, even without the progression I crave from a game. But then I also feel like I'm massively wasting my time, and I could be playing other games, getting stuff done around the house, or just reading a book. Instead of driving a tractor for no freaking reason. But I still want to do it.

Re: Train sim created by just one person is being called the best ever made

#69
post #7

Earlier quoted context omitted.

If the Touhou games or Cave Story were released today, all of Hackernews would be like "dude, I wonder what their LLM workflow is like!" Japanese solo hikikomori devs have been putting out insane stuff since long before LLMs emerged.

Not really, those games are very simple code wise. A high schooler could do it (source me). You could make a bullet hell game engine as a project in an intro CS course. The hard part is the content in the game, and ZUN was already a composer. That just leaves the code which is easy, and the bullet patterns, which ZUN clearly improved at through his earlier games. (and the art, which is famously bad though endearing)

By modern standards, yes, writing a bullet hell shooter game is not hard.

But ZUN started on the PC-98.

To put that platform in a western context, imagine if IBM had gone with planar graphics for VGA. Or an Amiga with no coprocessors, sprites, or scrolling[0]. You have a lot of pixels to fill and no help to do it with. It can't even run DooM[1]. Most other developers threw their hands up and shipped RPGs, erotic visual novels, or porn. Getting a fast action game running on PC-98 is a genuine accomplishment.

[0] I am aware that I just described a compact Macintosh.

[1] https://www.youtube.com/watch?v=Fj0-KvV0SC0

Re: Train sim created by just one person is being called the best ever made

#70

I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2. But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

I started playing Farm Simulator 2025 recently because a friend wanted me to. Even now, I really long for a proper game with progression, etc. But it's really just a way to drive machines. And I find myself wanting to do that, even without the progression I crave from a game. But then I also feel like I'm massively wasting my time, and I could be playing other games, getting stuff done around the house, or just readi…

What would progression look like in a farming simulator? I tried it a few times but have had a similar feeling.
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