Earlier quoted context omitted.
> We were looking forward to a great game and were mislead. Did anyone think it would come out polished? The repeated delays were already hinting that the CDPR was in trouble and couldn't cope with the workload. When they finally committed to a deadline to release in December, it seemed more out of desperation to appease the impatient public than an indication that they were nearly done with finishing the game. So th…
The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..
Cyberpunk 2077 Refunds
311–320 of 644 posts
Re: Cyberpunk 2077 Refunds
#312Earlier quoted context omitted.
Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…
Any game with full voice acting is going to have certain limitations. Corpo V still grew up with Jackie, and it's pretty common for people from poorer backgrounds to have separate corporate and casual personas.
Re: Cyberpunk 2077 Refunds
#313I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…
Re: Cyberpunk 2077 Refunds
#314Re: Cyberpunk 2077 Refunds
#315Earlier quoted context omitted.
I am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged. One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning. And on top of that the Game crashes at least once per hour. I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds. Plus the PR was all about that stu…
> Just compare the 48min E3 demo with actual gameplay. You mean this: https://www.youtube.com/watch?v=Ogihi-OewPQ This is probably the first game that didn't get a downgrade visually, but got an upgrade. Not sure what else do you mean by E3 demo.
>Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay.
He's talking about the AI that got a downgrade, not the visuals.
Re: Cyberpunk 2077 Refunds
#316Earlier quoted context omitted.
I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.
This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.
Re: Cyberpunk 2077 Refunds
#317I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
In this sense, Deus Ex has "content". And exploration and gameplay are immersively impactful. A more apt comparison might be with Tomb Raider.
Re: Cyberpunk 2077 Refunds
#318I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…
> 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https://www.youtube.com/watch?v=C5pHpQqhmR4 ) of how it runs on PS4, I now clearly see where all this hate comes from. You need to factor in that the PS4 hardware is really outdated at this point in time, too.
Re: Cyberpunk 2077 Refunds
#319Earlier quoted context omitted.
The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..
Then don't preoder. Making such a fuss about wanting the game right now , then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.
Re: Cyberpunk 2077 Refunds
#320Earlier quoted context omitted.
This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.
Blaming the consumer is jot the way to go.
The gaming community sucks, full stop. I'm part of several reddit communities for various games and in a majority of the cases those subreddits are a swamp, full of anger and bitterness. The more competitive a game is, or the more the game tries to monetize itself, the uglier the scene. It really is bad.
Years ago I worked close to one of Rockstar's studios. Sometimes I'd overhear RS employees talking over lunch, and more than once that chatting was them complaining about the toxicity they have to deal with.