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Cyberpunk 2077 Refunds

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311–320 of 644 posts

Re: Cyberpunk 2077 Refunds

#311
post #228

Earlier quoted context omitted.

> We were looking forward to a great game and were mislead. Did anyone think it would come out polished? The repeated delays were already hinting that the CDPR was in trouble and couldn't cope with the workload. When they finally committed to a deadline to release in December, it seemed more out of desperation to appease the impatient public than an indication that they were nearly done with finishing the game. So th…

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Then don't preoder. Making such a fuss about wanting the game right now, then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.

Re: Cyberpunk 2077 Refunds

#312
post #285

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

Any game with full voice acting is going to have certain limitations. Corpo V still grew up with Jackie, and it's pretty common for people from poorer backgrounds to have separate corporate and casual personas.

The key is to accept those limitations. They should have just kept to the street kid start.

Re: Cyberpunk 2077 Refunds

#313

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…

The endless mission markers and incoming phone calls you CAN'T ignore (seriously, the fixers will just blab at you forever even if you don't press T) is what really put me off. I got ten hours in and said forget it

Re: Cyberpunk 2077 Refunds

#314
I was planning on holding off on getting this for my Xbox One X until I can get ahold of a Series X, but I wasn't sure if I'd be able to hold out. But now there is no way I am playing this game for six months or whatever it takes to make it a good game on consoles.

Re: Cyberpunk 2077 Refunds

#315
post #288
post #195

Earlier quoted context omitted.

I am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged. One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning. And on top of that the Game crashes at least once per hour. I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds. Plus the PR was all about that stu…

> Just compare the 48min E3 demo with actual gameplay. You mean this: https://www.youtube.com/watch?v=Ogihi-OewPQ This is probably the first game that didn't get a downgrade visually, but got an upgrade. Not sure what else do you mean by E3 demo.

Did you miss the sentence before?

>Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay.

He's talking about the AI that got a downgrade, not the visuals.

Re: Cyberpunk 2077 Refunds

#316

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

[deleted]

Re: Cyberpunk 2077 Refunds

#317

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I think the issue is rather that it's nothing like Deus Ex which has immersion. Getting augmentations were meaningful choices which alter ways you can approach explorations (such as picking up heavy items blocking vents). Stumbling upon critical information from hacked computers not only fills background info for you but makes your character more knowledgeable, and lets you use that information in dialogs to alter the direction of quests. Important story altering decisions aren't presented as important decisions, they're just side effects of regular gameplay. A hack centric or stealth centric or dialog centric character build are all viable.

In this sense, Deus Ex has "content". And exploration and gameplay are immersively impactful. A more apt comparison might be with Tomb Raider.

Re: Cyberpunk 2077 Refunds

#318

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https://www.youtube.com/watch?v=C5pHpQqhmR4 ) of how it runs on PS4, I now clearly see where all this hate comes from. You need to factor in that the PS4 hardware is really outdated at this point in time, too.

That's irrelevant because it's being sold on that console. There is an explicit understanding that if it's sold for a console, it's going to work at a certified quality level.

Re: Cyberpunk 2077 Refunds

#319

Earlier quoted context omitted.

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Then don't preoder. Making such a fuss about wanting the game right now , then making a fuss that the game is rushed and incomplete, that just makes people sound like a petulant child.

Don't take peoples money if you don't know when you are going to release a product. It's not a hard concept.

Re: Cyberpunk 2077 Refunds

#320

Earlier quoted context omitted.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

Some of the blame goes to the consumer though. The community here is really playing up the drama in a childish way. Many games have had far worse launches, and got panned in reviews (both critic and user), and haven't seen this kind of outrage.

The gaming community sucks, full stop. I'm part of several reddit communities for various games and in a majority of the cases those subreddits are a swamp, full of anger and bitterness. The more competitive a game is, or the more the game tries to monetize itself, the uglier the scene. It really is bad.

Years ago I worked close to one of Rockstar's studios. Sometimes I'd overhear RS employees talking over lunch, and more than once that chatting was them complaining about the toxicity they have to deal with.

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