Earlier quoted context omitted.
Vulkan would likely not really have helped macOS gaming in any form. I consider it a red herring that people point to. The number of games that run natively on Vulkan is negligible. The number of games that run on Metal by comparison (natively) is orders of magnitude higher. If we're ONLY talking about the ability to use Proton, Apple does now have Game Porting Toolkit that does effectively the same thing with compar…
>The number of games that run natively on Vulkan is negligible Firstly, several games engines and rendering libraries support it. Secondly, it does not have to be _native_, on top of Vulkan you can run OpenGL and Direct3D emulation layers, which will cover most of the rest. macOS has long since abandoned their native OpenGL drivers, and MoltenVK has many caveats.
So? If no one is using that support to ship PC games using Vulkan, who cares? Those same engines all support Metal, so clearly this is irrelevant to the question of Mac gaming.