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Automata: Like the Game of Life, but with violence

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31–40 of 72 posts

Re: Automata: Like the Game of Life, but with violence

#36

Seems as if pretty much every state is a steady state. Would be interesting if some were predators and others prey, with some feature that allows them to "starve"

Watch longer. I drew a small block of pink and it took over a quarter of the board, then red swept everything.

I spent an unreasonable amount of time rooting for pink.

Re: Automata: Like the Game of Life, but with violence

#38
post #35
post #34

Earlier quoted context omitted.

Why so?

cuz everythang with a TLD is a website! and it's long!

I agree it's a strange TLD. But it's the other way around: A given TLD doesn't necessarily have to point to a web server/website at all - any kind of service could resolve this host name.

Re: Automata: Like the Game of Life, but with violence

#39
post #28

This game is quite different from Conway's Game of Life because it's not deterministic. During a turn, cells will rely on Math.random to find whether to move or divide; the direction that the cell move into is also randomized.

Assuming the RNG is a deterministic random number generator, then that should make the entire game deterministic? Given independent runs, the decisions that each cell takes should occur in order, and therefore achieve the same result.

You don't know what the starting internal state of the RNG is, so no you can't predict it. The starting internal state being secret is what gives PRGs their security.
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