Automata: Like the Game of Life, but with violence
31–40 of 72 posts
Re: Automata: Like the Game of Life, but with violence
#32reminds me a lot of an old multiplayer network game called "liquid war" http://www.ufoot.org/liquidwar http://www.youtube.com/watch?v=nj65vUy3rK8
Re: Automata: Like the Game of Life, but with violence
#33Re: Automata: Like the Game of Life, but with violence
#34Offtopic, but ".website" is pretty much the worst TLD conceivable.
Re: Automata: Like the Game of Life, but with violence
#35Re: Automata: Like the Game of Life, but with violence
#36Seems as if pretty much every state is a steady state. Would be interesting if some were predators and others prey, with some feature that allows them to "starve"
I spent an unreasonable amount of time rooting for pink.
Re: Automata: Like the Game of Life, but with violence
#37It would be a neat feature to allow us to upload an image of the right size as a seed for the game
Re: Automata: Like the Game of Life, but with violence
#38Earlier quoted context omitted.
Why so?
cuz everythang with a TLD is a website! and it's long!
Re: Automata: Like the Game of Life, but with violence
#39This game is quite different from Conway's Game of Life because it's not deterministic. During a turn, cells will rely on Math.random to find whether to move or divide; the direction that the cell move into is also randomized.
Assuming the RNG is a deterministic random number generator, then that should make the entire game deterministic? Given independent runs, the decisions that each cell takes should occur in order, and therefore achieve the same result.