Automata: Like the Game of Life, but with violence
21–30 of 72 posts
Re: Automata: Like the Game of Life, but with violence
#22There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!
I imagine that is the author's language for the fact cells get captured and turned. In fact, I don't see how it would possible for the # to stay constant; how would anyone color ever "win"(take over the board) if such a requirement was maintained?
I also may not be correctly following your questions logic...
Re: Automata: Like the Game of Life, but with violence
#23There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!
Is: "Cells surrounded by three or more cells belonging to the same opponent are consumed", not the reason for the non-constant # of cells? I imagine that is the author's language for the fact cells get captured and turned. In fact, I don't see how it would possible for the # to stay constant; how would anyone color ever "win"(take over the board) if such a requirement was maintained? I also may not be correctly follo…
The number displayed in each color block on the left is like a score, the number of cells it has.
Adding together those numbers != xxxx.
Re: Automata: Like the Game of Life, but with violence
#24There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!
Re: Automata: Like the Game of Life, but with violence
#25reminds me a lot of an old multiplayer network game called "liquid war" http://www.ufoot.org/liquidwar http://www.youtube.com/watch?v=nj65vUy3rK8
Re: Automata: Like the Game of Life, but with violence
#26It would be a neat feature to allow us to upload an image of the right size as a seed for the game
Re: Automata: Like the Game of Life, but with violence
#27Re: Automata: Like the Game of Life, but with violence
#28This game is quite different from Conway's Game of Life because it's not deterministic. During a turn, cells will rely on Math.random to find whether to move or divide; the direction that the cell move into is also randomized.