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Automata: Like the Game of Life, but with violence

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11–20 of 72 posts

Re: Automata: Like the Game of Life, but with violence

#15

Surprisingly interesting to play and watch. I would like more tools to add cells(mspaint-like)

Indeed; I found that trying to help a side by adding to its numbers near to its borders typically resulted in that side dying off faster... unexpected.

Re: Automata: Like the Game of Life, but with violence

#17
Ooh! Awesome :)

I've got some similar demos for rileyjshaw.com/terra that I haven't thrown up yet, I'll see if I get a chance to this week. One fun advantage of doing this in Terra is that it supports periodic boundaries (meaning that there aren't any "safe" edges)

Re: Automata: Like the Game of Life, but with violence

#19
There is something wrong with the game, the sum of the number of cells of each color is not constant.

Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least.

Otherwise, nice idea!

Re: Automata: Like the Game of Life, but with violence

#20
post #16

Sugarscape is another interesting cellular automata model. http://en.wikipedia.org/wiki/Sugarscape

I implemented sugarscape some years ago and my findings contradicted the thesis of the book; instead of having some robust emergent results (like a Pareto distribution of wealth, IIRC), the results presented in the book could only be produced by carefully tweaking some parameters of the simulation. Furthermore, when implementing sugarscape I realized that the book didn't even specify what values were used for those parameters. While that shouldn't matter if the effects were robust, they were not. Unfortunately I don't remember the exact results, but I hope to look into this again when I have more free time. In sum, I thought the book was very interesting, but was quite disappointed when I tried to replicate (and extend) the experiments. Such is science... :-)
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