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Steam Removes Game 'Order Of War: Challenge' From User Libraries

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Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#31
post #16
post #14

Earlier quoted context omitted.

Even if it's included in EULA, it doesn't mean that this would be allowed in a lot of jurisdictions. A lot of clauses from most EULA are not applicable everywhere. I think there'd be a case in most european countries.

My point was that instead of getting screwed, you should not buy the game, this way you hurt them them most. If they break some local laws what are you, the buyer, going to do really.

> If they break some local laws what are you, the buyer, going to do really.

Sue the retailer?

What would you do if you bought a car, and the car seller broke several laws by giving you a lemon? Give up because its not manufactured in your country, or go after the store who sold it to you?

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#32

The article does not make clear if the single player aspects of the game were running on the now defunct servers or not. There's a pretty big difference in "DRM" and "requires remote hardware running server code".

the article said the game had always-on drm, even for singe player game. The company who made the game shutdown the servers, making it impossible to play either multi- or singleplayer, so valve simply removed a non-functional game from the library

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#33
post #3

Always on DRM is also a threat to the preservation of artistic works for future generations. Folks still play the early Civilization and Sim City titles even after all these years.

All server-based MMOs will be canceled sooner or later. Dead sites will be preserved by the Internet Archive, but dead MMOs will be known for future generations only in Let's plays and secondary sources. Relevant article, "MMO graveyard": http://mmohuts.com/editorials/mmo-graveyard

I play a server-based MMO that effectively ceased to exist over a decade ago. Third-party reimplementations of many MMO servers are thriving.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#34
LOL... steam and all their holier than thou blog posts about being open and better than Microsoft - That was never anything more than a rant about the Windows 8 built in app market that they were afraid would undercut their profits and dominance (a scheme against competition). They are neither open nor respect rights of ownership. AFAIK, Microsoft themselves have never forcefully removed an app from Windows in this manner.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#35
post #3

Always on DRM is also a threat to the preservation of artistic works for future generations. Folks still play the early Civilization and Sim City titles even after all these years.

All server-based MMOs will be canceled sooner or later. Dead sites will be preserved by the Internet Archive, but dead MMOs will be known for future generations only in Let's plays and secondary sources. Relevant article, "MMO graveyard": http://mmohuts.com/editorials/mmo-graveyard

Which, interestingly, is why one of the head developers who worked on Warhammer: Age of Reckoning (the MMO, that was quite enjoyable) wants the debug dev version cleaned up and release: It removed all the online content, and just let you take a character through the entire world, all offline. He wants to do that, as a way of preserving the world. It might not have the content, but its something, and an interesting take on it!

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#36
post #30

Earlier quoted context omitted.

Because it's in the contract that you agreed to upon purchasing. The only thing you can do is no longer agree to those types of contracts.

You can not sign away all rights on purchase, or otherwise scam artists would have a much easier time.

Maybe not all rights, but pretty close. This is the norm these days. People will pay for temporary use of music, movies, tv shows, and video games until some old guys in a skyscraper somewhere decide otherwise.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#38
post #29

There is a broader issue here than just gaming, too. Many high-end applications now have obnoxious DRM/copy protection schemes that require varying levels of Internet connectivity to work. I have asked a reseller about how this operates if the original developer of the $X,000/seat software my business relies on goes under, and they basically laughed my question off, saying that would never happen. I have also, in an…

In enterprise (and academic) settings a traditional approach has been to let the client run the license server. That's how Matlab works, for example: a network-licensed copy won't start up unless it can "phone home", but typically it phones home to the license server run by the client, on the client's network, not to centralized DRM servers run by the vendor. I know for consumer software things are slowly moving towa…

Theoretically, the bitcoin ledger could be used as a decentralized phone-home.

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#39

No refunds? Really?!? The guy who sold me my bong has a better fucking return policy than that.

Bongs can't be returned for health and safety reasons.

I would argue that "no returns" is a lot more lenient than someone stealing the stuff you bought from them and not giving you a refund...

Re: Steam Removes Game 'Order Of War: Challenge' From User Libraries

#40
I recently purchased a game from Steam (Max Payne 3) and after I download the full 30 gig game it tells me "cannot connect to key server". After several emails with their support they inform me that Steam doesn't have enough CD keys, yet they continue selling the game on their website. It has been about a week now and I still cannot even play this game.

Plus, not only does that require a Steam account but you also have to have a Rockstar account. What has PC gaming become?

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