Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Doom crash after 2.5 years of real-world runtime confirmed on real hardware
31–40 of 221 posts
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#32Earlier quoted context omitted.
So the invisible 12h timer runs during cutscenes. During Excalibur 2 runs, I used to open and close the PS1 disc tray to skip (normally unskippable) cutscenes. Never knew why that worked. (I also never managed to get it)
I’m going to wager that the cutscenes are all XA audio/video DMA’d from the disc. Opening the disc kills the DMA and the error recovery is just to end the cutscene and continue. The program is in RAM, so a little interruption on reading doesn’t hurt unless you need to time it to avoid an error reading the file for the next section of gameplay.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#33Earlier quoted context omitted.
Is this a joke because the site isn't loading at all?
Came back to check this since the tab never loaded. I'm guessing traffic caused some issues?
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#34Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#35Sadly it appears that archive.org didn't capture all of the site formatting, but at least the text is there.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#36Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#372038 is going to be a fun year.
Everybody is sleeping on 2036 for NTP. That's when the fun begins.
The problem being so many micro-controllers, non-interfaceable or cheaply designed computers/devices/machines might not follow the standards and therefore be susceptible although your iPhone, Laptop and Fridge should all be fine.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#38Literally unplayable, someone should fix that. Doom is actually such a good game, I always go back to it every few years. The 2016 reboot is also pretty fun, but the later two in the series didn’t do it for me.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#39About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
I think many games were that way. SotN definitely has a global timer. On a native 32-bit system it makes sense, especially when the life of a game was a few months to a few years on the retail shelf. No player is going to leave their system running for 2.27 years so what’s the point of even tesing it? Who knew at the time they were creating games that would be disassembled, deconstructed, reverse engineered. Do any o…
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#40About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58