Not a comment on the post, but I sure wish Jira would load even half as quickly as this site.
Is this a joke because the site isn't loading at all?
Doom crash after 2.5 years of real-world runtime confirmed on real hardware
21–30 of 221 posts
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#22Not a comment on the post, but I sure wish Jira would load even half as quickly as this site.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#23Earlier quoted context omitted.
There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...
Oh yeah. The sword you pick up in Memoria. The problem there is that the PAL version runs slower; the way PSX games "translated" between the two video systems was just to have longer VSync pauses for PAL. So the game is actually slower, not interpolated
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#24About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...
(I also never managed to get it)
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#25Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#262038 is going to be a fun year.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#27About a year ago I was looking at Crash Bandicoot timer systems and I found that Crash 3 has a constantly incrementing int32. It only resets if you die. Left for 2.26 years, it will overflow. When it does finally overflow, we get "minus" time and the game breaks in funny ways. I did a video about it: https://youtu.be/f7ZzoyVLu58
Who knew at the time they were creating games that would be disassembled, deconstructed, reverse engineered. Do any of us think about that regarding any program we write?
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#28Earlier quoted context omitted.
There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...
So the invisible 12h timer runs during cutscenes. During Excalibur 2 runs, I used to open and close the PS1 disc tray to skip (normally unskippable) cutscenes. Never knew why that worked. (I also never managed to get it)
I'm guessing the game probably streams FMV cutscenes of the disc as they play, and the fallback behaviour if it can't find them is to skip rather than crash.
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#29Earlier quoted context omitted.
There's a weapon in Final Fantasy 9 which can only be obtained by reaching a lategame area in less than 12 hours of play time, or 10 hours on the PAL version due to an oversight. Alternatively you can just leave the game running for two years until the timer wraps around. Slow and steady wins the race. https://finalfantasy.fandom.com/wiki/Excalibur_II_(Final_Fan...
So the invisible 12h timer runs during cutscenes. During Excalibur 2 runs, I used to open and close the PS1 disc tray to skip (normally unskippable) cutscenes. Never knew why that worked. (I also never managed to get it)
Re: Doom crash after 2.5 years of real-world runtime confirmed on real hardware
#302038 is going to be a fun year.