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Clover: An all-in-one notebook

cloverapp.co

31–40 of 87 posts

Re: Clover: An all-in-one notebook

#31
post #30
post #27

Earlier quoted context omitted.

> Recurring monthly: NEVER. [...] Unless this is $9.99 or lower, I would never consider. And yet, you likely expect regular updates when the OS is updated, a constant stream of bug fixes, and (probably) some improvements. In other words, you expect regular development for a one-time fee of $9.99 or lower. $9.99 is the cost of about 5 minutes of a skilled programmer's time. This is not realistic and definitely not sus…

And yet, we expect games to be at this price or lower with the same hard constraints and I would argue they take even more work. That's just the economy of scale. I also think that anything beyond $10 is too pricey. Monthly plan? No way.

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Re: Clover: An all-in-one notebook

#32
post #30
post #27

Earlier quoted context omitted.

> Recurring monthly: NEVER. [...] Unless this is $9.99 or lower, I would never consider. And yet, you likely expect regular updates when the OS is updated, a constant stream of bug fixes, and (probably) some improvements. In other words, you expect regular development for a one-time fee of $9.99 or lower. $9.99 is the cost of about 5 minutes of a skilled programmer's time. This is not realistic and definitely not sus…

And yet, we expect games to be at this price or lower with the same hard constraints and I would argue they take even more work. That's just the economy of scale. I also think that anything beyond $10 is too pricey. Monthly plan? No way.

In other words, we expect "others" to pay for us through economies of scale. This might work for top-tier video games, but it definitely does not work for niche software.

Re: Clover: An all-in-one notebook

#34
Is this going to be web-based (electron)?

I'd love for a really good notes app, but everything these days is in electron and I can't deal with the powerhog.

I'm now using Outlinely and Agenda mainly because of this

Re: Clover: An all-in-one notebook

#36
post #27
post #18

Earlier quoted context omitted.

One time only: Yes. Recurring monthly: NEVER. There are bazillion apps out there, mostly free or comes with free tier. Unless this is $9.99 or lower, I would never consider. Just my opinion.

> Recurring monthly: NEVER. [...] Unless this is $9.99 or lower, I would never consider. And yet, you likely expect regular updates when the OS is updated, a constant stream of bug fixes, and (probably) some improvements. In other words, you expect regular development for a one-time fee of $9.99 or lower. $9.99 is the cost of about 5 minutes of a skilled programmer's time. This is not realistic and definitely not sus…

What ever happened to paid-for version updates?

Re: Clover: An all-in-one notebook

#39
post #27

Earlier quoted context omitted.

> Recurring monthly: NEVER. [...] Unless this is $9.99 or lower, I would never consider. And yet, you likely expect regular updates when the OS is updated, a constant stream of bug fixes, and (probably) some improvements. In other words, you expect regular development for a one-time fee of $9.99 or lower. $9.99 is the cost of about 5 minutes of a skilled programmer's time. This is not realistic and definitely not sus…

What ever happened to paid-for version updates?

These are a convenient fiction, resulting in bloat because of developers trying to cram additional features into their applications, to justify the cost of a version update.

Re: Clover: An all-in-one notebook

#40
post #27
post #18

Earlier quoted context omitted.

One time only: Yes. Recurring monthly: NEVER. There are bazillion apps out there, mostly free or comes with free tier. Unless this is $9.99 or lower, I would never consider. Just my opinion.

> Recurring monthly: NEVER. [...] Unless this is $9.99 or lower, I would never consider. And yet, you likely expect regular updates when the OS is updated, a constant stream of bug fixes, and (probably) some improvements. In other words, you expect regular development for a one-time fee of $9.99 or lower. $9.99 is the cost of about 5 minutes of a skilled programmer's time. This is not realistic and definitely not sus…

One of the worst things mobile did was completely destroy reasonable expectations for software pricing.

Don't get me wrong, it's good that more software is more accessible to more people than ever before, but for a long time we've been at the point where it's very difficult for an app that costs anything up front to succeed on mobile.

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