Earlier quoted context omitted.
> it would be like remaking Star Wars and having Luke turning to the darkside. That sounds like a better movie tbh
Well it is the plot of the prequels...
Ghost in the Shell FUI Design
31–40 of 56 posts
Re: Ghost in the Shell FUI Design
#32Earlier quoted context omitted.
I disagree, although they created a beautiful vision of the future it just doesn't resonate with what GITS is to me. The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scraper…
You might be interested in "Ghost In The Shell: Identity in Space" https://www.youtube.com/watch?v=gXTnl1FVFBw
Re: Ghost in the Shell FUI Design
#33Earlier quoted context omitted.
I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.
I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?
The total running time of the remake was more than the original movie, yet somehow said a lot less. Aside from the visuals, the movie was embarassingly mediocre.
Re: Ghost in the Shell FUI Design
#34Earlier quoted context omitted.
I disagree, although they created a beautiful vision of the future it just doesn't resonate with what GITS is to me. The world of GITS never felt like a neon billboard strewn "Neo Tokyo", felt like it has always had a wider visual language than just that one note. Feels like the city is trying to demand presence as an entity in the remake while in the originals the city was mostly just an anonymous sea of sky scraper…
You might be interested in "Ghost In The Shell: Identity in Space" https://www.youtube.com/watch?v=gXTnl1FVFBw
Re: Ghost in the Shell FUI Design
#35Earlier quoted context omitted.
And I thought it's "Floating User Interface" :)
I always thought it was "Fake User Interface."
Re: Ghost in the Shell FUI Design
#36Re: Ghost in the Shell FUI Design
#37Earlier quoted context omitted.
I thought it was stunning film too. It's rewarding to see someone else who felt that way. Both at the nerd end and the not-nerd end of things GITS find little reception, which makes me disappoint for the full-condition of humanity, in way I'm not to articulate well.
I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?
Re: Ghost in the Shell FUI Design
#38It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Loved every minute of it until the last 5 minutes, where they went so far away from the original story line, it would be like remaking Star Wars and having Luke turning to the darkside.
Re: Ghost in the Shell FUI Design
#39It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.
Here's a simple example: the chase scene to the water [1] vs [2]. In the first, you have a whopping 3 layers of background, the white water, the dark slum, the city in the back (and perhaps an extra layer of city) giving the scene immensity and depth. Even the proportion in which these layers cut the screen (each increasing in height and implied size with distance) help give further depth. The main character is clearly contrasted (including earlier [3]) and thus easily followed, with the eye naturally falling upon the action.
The drawing is neat and the spirit carries over to the sound: the fight is punctuated by long periods of silence both of the ear and of movement ("Music is the space between the notes." - Debussy - to say nothing of the enormous importance of empty space in both Chinese and Japanese art e.g. [5]).
I'll let you take a look at the movie version and see if you can find an understanding of these elements.
Here's an unrelated example of what I mean by the spirit being done well: [4]. Listen to both the steamroller-like momentum, and the way in which the lower voice emerge from the texture about halfway. It is actually incredibly difficult to play like this reliably despite the relative technical ease of the work, Gilels almost makes it sound like he took one, maybe two breaths only (a subtle change of texture splits the work).
[1] http://www.mangauk.com/gallery/albums/album-19/lg/gits_124.p...
[2] http://sm.ign.com/t/ign_nordic/video/g/ghost-in-t/ghost-in-t...
[3] http://images.static-bluray.com/reviews/10635_4.jpg - literally framed!
[4] https://www.youtube.com/watch?v=Yu06WnXlPCY
[5] http://www.theartwolf.com/landscapes/hasegawa-tohaku-pine-tr...
More examples: https://i.ytimg.com/vi/yHfLyMAHrQE/maxresdefault.jpg
http://thecabot.org/wp-content/uploads/2017/04/the-godfather...
https://a.ltrbxd.com/resized/sm/upload/bn/hi/lo/wd/yojimbo-1...
http://moviemezzanine.com/wp-content/uploads/spirited-2.jpg
Re: Ghost in the Shell FUI Design
#40Earlier quoted context omitted.
I can't speak for the general public, but as for the nerds (ok, specifically for me): probably because the new movie was not on par, either in style or philosophy, with the 1995 movie?
And that is where they went wrong (the nerds that is). This is a new work, you should evaluate it on it's own merits and not how it compared to a artifact in what is essentially a different medium.
When the first movie came out people were complaining that it is not the manga. I'm pretty sure if they'd made a 1:1 copy of the 1995 movie, the same people would complain about that.
There is no way to please everybody. People will find reasons if they feel they need them.