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Epic launches anti-cheat support for Linux, Mac, and Steam Deck

dev.epicgames.com

291–300 of 327 posts

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#291

Earlier quoted context omitted.

I run games in a VM to isolate things. Some anti-cheat detect a VM and just assume you’re a cheater and exit the game, but I just don’t play those games.

You can use HyperV to get around that, if youre inclined to do so.

Sometimes, yes. However last time I tried to get Hyper-V nested in KVM to work it…didn’t. Windows’ nested virtualization on AMD is a bit unsupported and buggy.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#292

Earlier quoted context omitted.

It would also be nice if people were able to use cheats in a game against other people with cheats. It would be very enjoyable to watch battle of the bots in games and have people pit their programming skills against each other like this.

I seem to recall a certain game that had a shadowban system that just put all the cheaters in the same lobbies together. Might be misremembering that though.

Titanfall: https://www.forbes.com/sites/danielnyegriffiths/2014/03/27/t...

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#293
post #97
post #83

Earlier quoted context omitted.

Why would you run Linux and use Google Drive? If you don't care about FAAN(M)G reading your data and activity, Windows is simpler and has better compatibility.

Consider that I may use a tool like Google Drive for a subset of data that I don't feel is particularly sensitive or identifying in nature

You can't use Google Drive without providing identifying information (a phone number or a payment card) to Google.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#294
post #10

What permissions does this require? A kernel module? Something that watches all processes all the time? Messes with input settings or breaks assistive devices? On windows, a lot of the actions that "anti-cheat" software takes is indistinguishable from a rootkit.

Riot games already made this on their game titled "Valorant." It's irritating because you need to restart your pc every time you encounter some of the game's errors.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#295

Earlier quoted context omitted.

Once you start requiring external hardware setups like that, I think the barrier to entry for cheaters becomes high enough that they become far less prevalent. The goal of good anti-cheat should never be to eradicate it entirely, since that is obviously impossible. You just need to make it so the vast majority of players rarely encounter it.

People already pay hundred of dollars for cheats. I don't think it would make that much of a difference.

That's a small fraction of all cheaters. I was a dev of a free open source cheat and our download rates were insane.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#296

For context, ProtonDB is a database of Steam games and how well they work on Linux through Wine/Proton. A huge number of the "borked" games are using some kind of anti-cheat and that's the main reason the game doesn't work. EAC is one of the most-used anti-cheat systems in gaming. Between EAC and BattleEye, you're hitting the Pareto Principle for anti-cheat support. Four of the top 10 Steam games use anti-cheat and t…

Just to be clear, the rating is NOT how well they work but how easy it is to get the game up and running. That said, in a majority of cases, the quality of the runtime of the game is usually correlated to the rating given on ProtonDB.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#297

Earlier quoted context omitted.

Arguably necessary when cheats people install themselves are actual rootkits.

Epics anti cheat doesn't even work. flocks of kids get actual aim bots that epic can't deal with. CSGO anti cheat is yet to be matched in quality because it relies on players and statistics. It turns out that you can't control client software and hardware. Good competitive cheaters use hardware aim assist. Any software you make will be modified. The only way to stop cheaters is math, and people.

In competitive Fortnite it seems like Epic is quick to permaban cheaters. Personally, in the last year of playing, I'm not sure I've run into more than a couple obvious aimbotters.

But I guess Epic has games besides Fortnite.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#298

Earlier quoted context omitted.

You don't need game state. Good cheaters don't need to look behind walls, and it's obvious when they do so. You can theoretically build your own bot simply from visual recognition that plays pretty well.

I wonder if you could train an ai using screen grab and the mouse/keyboard input of players as a training set. so that it would look like a natural player rather than a aimbot

Well, Open AI's Dota 2 bot beats top players. It does not use any extra info thats not available to any dota player + lower reaction time than humans.

https://www.techspot.com/news/70552-openai-bot-beats-world-b...

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#299

Earlier quoted context omitted.

People already pay hundred of dollars for cheats. I don't think it would make that much of a difference.

That's a small fraction of all cheaters. I was a dev of a free open source cheat and our download rates were insane.

Perhaps, but that doesn't change the fact that video game cheats are a billion dollar market.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#300
post #270

Earlier quoted context omitted.

Being able to play Call of Duty without people screaming the N word into my ears regularly would be amazing. Intolerance to hate speech could be something enforced by this hypothetical service as well. Sure I can turn off the death mic, but there's been some really amazing interactions though it as well. For those not aware, the death mic in CoD is a feature where the instant you frag somebody in game, it turns their…

Have you ever glanced at the Facebook comments under a news article? It did nothing at all to stop online toxicity when they tied your online persona to your identity, photograph, the identity of all your friends and family, etc. Plenty of pictures of smiling grandfathers holding babies next to N-word-laden rants out there

It's not just the tying of ones online identity to their real life identity that would mitigate this issue though. It's the fact that if a punishment is doled out (voice comms restricted for hate speech, or a ban issued for cheating), then you could be certain that the person isn't just going to register a new account and keep doing it, because the barrier of registering a new account would be so much higher (having to prove your identity to my theoretical reputation service).
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